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Bug #22

Arrangement of triangles causes unpleasant 'steps' along the NW-SE line

Added by Leszek Koltunski almost 8 years ago. Updated over 7 years ago.

Status:
Closed
Priority:
Normal
Start date:
07/16/2016
Due date:
% Done:

100%

Estimated time:

Description

Fire up Vertex3D
Choose any Object type
Add a Distort Effect
Distort the Object in Z-dimension
Rotate it so that the NW (or SE) edge of the bulge is visible.

Unpleasant 'steps' will show. Issue not ocurring along the other two edges, SW or NE - that's because of the arrangement of triangles.

History

#1

Updated by Leszek Koltunski over 7 years ago

Additional bug caused by arrangement of triangles:

when we z-distort a DistortedCubes target with its center on the edge of the region, arrangement of triangles in the back wall is different than the one on the front one and some of them protrude through the front wall and cause black areas.

#2

Updated by Distorted Admin over 7 years ago

  • Status changed from New to Closed
  • Assignee set to Leszek Koltunski
  • % Done changed from 0 to 100

Commit library|84ee2a6a fixes this.

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