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From 02/09/2017 to 03/10/2017

03/10/2017

04:03 PM Postprocessing effects
Right now I am working on Postprocessing effects. The first one, Blur, already works - check the 'BLUR' app! Leszek Koltunski

03/08/2017

03:36 PM Revision b2939df4 (library): Now there's a single place one can have a look at all the Meshes bei...
This will need to get modified for per-object post-processing. Leszek Koltunski
03:36 PM Revision f6654822 (examples): Now there's a single place one can have a look at all the Meshes be...
This will need to get modified for per-object post-processing. Leszek Koltunski

03/07/2017

03:07 PM Revision 89c3e2bf (examples): Minor
Leszek Koltunski
03:07 PM Revision 86782a25 (library): Minor
Leszek Koltunski

03/06/2017

10:29 PM Revision 39086ebb (library): New method of rendering.
Advantage: now there's one (well, ATM two, but I hope soon really in one) place where we can have a look at all the M... Leszek Koltunski

03/05/2017

11:46 PM Revision d61fd515 (library): 1. Move to Gradle 25.0.0
2. Bugfix in DistortedNode Leszek Koltunski
11:46 PM Revision 5ac76be9 (examples): 1. Move to Gradle 25.0.0
2. Bugfix in DistortedNode Leszek Koltunski

03/03/2017

03:50 PM Revision 50642a86 (library): Simplify drawRecursive
Leszek Koltunski

03/02/2017

12:04 AM Revision c2c08950 (library): simplify blitPriv()
Leszek Koltunski

03/01/2017

11:02 PM Revision c1e24646 (library): Introduce Effects.blitPriv() (faster than previous drawNoEffectsPriv)
Leszek Koltunski
05:48 PM Revision ad33f883 (library): Minor
Leszek Koltunski
12:06 PM Revision 6637d0f2 (examples): Speed up shaders (both compilation and execution) by explicitly ena...
Leszek Koltunski
12:06 PM Revision 03cb451d (library): Speed up shaders (both compilation and execution) by explicitly enab...
Leszek Koltunski

02/28/2017

11:51 PM Revision 81a0b906 (library): Preparation for shader optimization
Leszek Koltunski
04:22 PM Revision 2f7afccf (examples): Fix Crawl transparency in StarWars.
Leszek Koltunski

02/27/2017

11:58 PM Revision ee82510e (examples): Small improvements for StarWars, but the main issue - non-working t...
Leszek Koltunski
11:06 PM Revision af662543 (examples): Fixes for z-fighting.
Leszek Koltunski
11:06 PM Revision 54fe333a (library): Fixes for z-fighting.
Leszek Koltunski
12:15 PM Revision d582c116 (library): Bug fix in RenderState.
Leszek Koltunski

02/23/2017

11:41 PM Revision c834348d (library): Make it possible to render each DistortedNode with adjustable OpeGL ...
Leszek Koltunski
11:41 PM Revision fc695380 (examples): Make it possible to render each DistortedNode with adjustable OpeGL...
Leszek Koltunski
10:21 PM Revision 9dba4df1 (library): New 'RenderState' class which will be used to change OpenGL state wh...
Leszek Koltunski

02/21/2017

11:03 PM Revision 3c44dcc7 (examples): The only operation which is now enabled 'statically' in render() is...
Leszek Koltunski
11:03 PM Revision 30548891 (library): The only operation which is now enabled 'statically' in render() is ...
Leszek Koltunski
10:10 PM Revision 71759555 (examples): 1) stop culling back face
2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales
Leszek Koltunski
10:10 PM Revision 2ed1c692 (library): 1) stop culling back face
2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales
Leszek Koltunski

02/20/2017

02:31 PM Revision d3725071 (library): Exclude still more methods from public documentation.
Leszek Koltunski

02/19/2017

10:05 PM Revision 26e18334 (library): Exclude certain public methods from Javadoc API.
Leszek Koltunski
09:58 PM Revision 43fbf0dd (library): Exclude certain public methods from Javadoc API.
Leszek Koltunski

02/17/2017

02:04 PM Revision 889cce10 (library): Minor.
Leszek Koltunski
12:05 AM Revision eadf0859 (library): Things seem to be working - switch off all debugs.
Leszek Koltunski

02/16/2017

11:21 PM Revision 3a70bd6d (library): Bugfix in EffectQueues: if we interpolate something, then stop and a...
Leszek Koltunski
04:43 PM Revision cc2979e3 (library): Minor
Leszek Koltunski
04:30 PM Revision 6eb5eec2 (examples): A Lot of fixes for the issues uncovered by Olimpic.
Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief spl... Leszek Koltunski
04:30 PM Revision f28fffc2 (library): A Lot of fixes for the issues uncovered by Olimpic.
Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief spl... Leszek Koltunski

02/15/2017

10:51 PM Revision 07037b8a (library): a few lame fixes for the issues uncovered by Olimpic but it is still...
Leszek Koltunski
10:51 PM Revision db581fd8 (examples): a few lame fixes for the issues uncovered by Olimpic but it is stil...
Leszek Koltunski
05:45 PM Revision d03782c0 (library): fix for the first issue uncovered by the new Olimpic.
Leszek Koltunski
04:23 PM Revision 44771819 (examples): Further improve Olimpic. This seems to expose some Node bugs.
Leszek Koltunski
03:32 PM Revision 6ab5da9a (examples): Improve Olimpic.
Leszek Koltunski
02:37 PM Revision 722c6ed3 (examples): Improve Olimpic.
Leszek Koltunski
01:11 PM Revision 09ab7524 (library): Introduce 3 types of Surfaces: System, Tree, User
Leszek Koltunski
10:55 AM Revision 8d52a49c (library): Do not add Screen to the Surface lists.
Leszek Koltunski
12:30 AM Revision c7da4e65 (library): Fix OutputSurface.resize(): before it couldn't be called mid-render.
Leszek Koltunski

02/14/2017

10:36 PM Revision 7691a39f (library): - workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so ...
Leszek Koltunski
10:36 PM Revision 2878c554 (examples): - workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so ...
Leszek Koltunski
09:12 PM Revision 63b6561a (library): Fix issue with Blur / Multiblur apps
Leszek Koltunski
09:12 PM Revision f8634085 (examples): Fix issue with Blur / Multiblur apps
Leszek Koltunski
04:51 PM Revision d2aee6cc (examples): 1. Make it possible to enable/disable DEPTH test when rendering to ...
2. Using this, remove the 'Root' Node from StarWars. Leszek Koltunski
04:51 PM Revision a436ccc5 (library): 1. Make it possible to enable/disable DEPTH test when rendering to a...
2. Using this, remove the 'Root' Node from StarWars. Leszek Koltunski
03:28 PM Revision 76f2d645 (examples): A lot of different fixes.
A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correct...
Leszek Koltunski
03:28 PM Revision af27df87 (library): A lot of different fixes.
A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correct...
Leszek Koltunski
12:26 AM Revision c204c69d (library): New, cleaner way to create/destroy DistortedSurfaces.
Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ... Leszek Koltunski

02/13/2017

12:02 AM Revision f8377ef8 (library): New, cleaner way to create/destroy DistortedSurfaces.
Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ... Leszek Koltunski
12:02 AM Revision 3f5b2cb3 (examples): New, cleaner way to create/destroy DistortedSurfaces.
Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ... Leszek Koltunski

02/11/2017

11:07 PM Revision aac5c562 (examples): Minor.
Leszek Koltunski
11:02 PM Revision 98c04ab8 (examples): Fix the Effects3D regression.
Leszek Koltunski

02/10/2017

11:01 PM Revision f338550a (examples): Some progress with fixing the efects3D regression. Not done yet.
Leszek Koltunski
04:11 PM Revision fe59d375 (examples): Change the the render() API!
THis introduces some regressions with the Effects3D app. Leszek Koltunski
04:11 PM Revision d9706fd2 (library): Change the the render() API!
THis introduces some regressions with the Effects3D app. Leszek Koltunski
01:26 PM Revision 8744aa41 (examples): Preparation for change of the render API.
Leszek Koltunski
01:26 PM Revision a09ada4c (library): Preparation for change of the render API.
Leszek Koltunski
11:20 AM Revision 29a06526 (library): Minor
Leszek Koltunski
11:20 AM Revision a828e18e (examples): Minor
Leszek Koltunski
11:07 AM Revision af4cc5db (library): Simplify yesterday's refactoring.
Leszek Koltunski
01:15 AM Revision c5369f1b (library): Major: change of API.
Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' in... Leszek Koltunski
01:15 AM Revision d218d64e (examples): Major: change of API.
Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' in... Leszek Koltunski
 

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