Activity
From 05/11/2017 to 06/09/2017
06/09/2017
- 03:45 PM Revision 42f65cb4 (examples): Further progress with Apps.
- 03:39 PM Revision 37b324c4 (examples): Further progress with Apps.
- 03:39 PM Revision ae77d55e (library): Further progress with Apps.
- 03:01 PM Revision fa9b6494 (examples): Convert the first few Apps to the new Effect API.
- 03:01 PM Revision c3651001 (library): Convert the first few Apps to the new Effect API.
- 01:27 PM Revision da9b3f07 (library): Progress with support for Effect classes.
- The library compiles now!
06/08/2017
- 04:12 PM Revision 81b1577b (library): Progress with support for Effect classes. Last error in the library before it compiles!
- 04:00 PM Revision 02a4ac20 (library): Progress with support for Effect classes. Almost compiles now!
- 03:54 PM Revision 6bb59aad (library): Progress with support for Effect classes.
- 01:53 PM Revision 15aa7d94 (library): Progress with support for Effect classes.
06/07/2017
- 05:18 PM Revision fe82a979 (library): Progress with support for Effect classes.
- 05:18 PM Revision 01782e85 (examples): Progress with support for Effect classes.
06/06/2017
- 11:49 PM Revision 310e14fb (library): Some progress with Effect classes.
- Big mess - nothing compiles now; classes moved around.
- 04:43 PM Revision c828808d (library): Progress with support for Effect classes.
- 02:35 PM Revision 125cee3d (library): Progress with support for Effect classes.
- 01:01 PM Revision 6d62a900 (library): Beginnings of support for Effect classes.
06/05/2017
- 11:19 PM Revision 2014665f (library): Some progress with Effect classes.
- 11:04 PM Revision b547aaba (library): Some progress with Effect classes.
- 04:29 PM Revision 8eccf334 (library): Beginnings of support for Effect classes.
05/30/2017
- 03:27 PM Revision 3a91bfe1 (examples): Progress with GLOW.
- Serious bug sorting Surface's children into postprocessing Buckets detected.
- 03:27 PM Revision cf30778e (library): Progress with GLOW.
- Serious bug sorting Surface's children into postprocessing Buckets detected.
- 12:17 PM Revision 08602667 (examples): Beginnings of the GLOW unit test.
- 12:17 PM Revision 2da9b250 (library): Beginnings of the GLOW unit test.
05/29/2017
- 10:34 PM Revision fff1110e (library): Properly compute the Halo of a queue of postprocess effects.
- 09:32 PM Revision 0a24bdd7 (library): Minor.
05/27/2017
- 11:49 PM Revision 9362a929 (library): Still small improvement to FPS
- 11:41 PM Revision 716d9f38 (examples): Correct the FPS work (now works even after a Pause() ! )
- 11:41 PM Revision 86e99907 (library): Correct the FPS work (now works even after a Pause() ! )
05/26/2017
- 10:26 PM Revision 24ab1cf8 (examples): Move showing FPS in the uppoer-left corner of the Screen to the Library.
- App can enable/disable this at any time with a single API call.
- 10:26 PM Revision b28c6c21 (library): Move showing FPS in the uppoer-left corner of the Screen to the Library.
- App can enable/disable this at any time with a single API call.
- 02:09 PM Revision a31dbc5c (library): Beginnings of support for the GLOW effect.
- 12:22 PM Feature #7: New Effect: glow
- Now that #25 is done, I am actually beginning to work on Bloom (aka Glow?).
- 12:19 PM Feature #25 (Closed): Enable Transform Feedback
- 12:18 PM Feature #25 (Resolved): Enable Transform Feedback
- 12:14 PM Feature #25: Enable Transform Feedback
- Transform Feedback merged back to trunk in commit commit:54d38d30. Used to (optionally) display normal vectors. The '...
- 11:57 AM Revision 3f44e745 (library): Bugfix in renderChildren again :)
- 11:52 AM Revision c9a24bfb (library): Bugfix in renderChildren (postprocess):
- for each bucket, first render all the bucket members , only then render all of their Stencils+Depths (avoids this 'bl...
- 10:57 AM Revision 6b962e80 (library): Minor.
05/25/2017
- 09:06 PM Revision cf7394cc (library): Split up postprocessing into queue of effects + blit with depth.
- 04:33 PM Revision 0f011027 (library): Major speedup, BLUR fully optimized now.
- Multiblur app, worst case (all 8 cubes blurred with max radius, HIGHEST quality: Nexus5X: 46.7 FPS, Nexus 4: 29.7 FPS.
- 12:09 PM Revision 7a52f457 (library): Minor speedup.
05/24/2017
- 11:16 PM Revision 7170e4eb (library): Move on to Stencil on both stages of the BLUR + separate 'blit with depth'.
- This works wonders on Nexus 5X ( r=50 quality=HIGHIEST 1,4,8 cubes: 59.3,43.6,41.0 FPS! ) but it somehow fails to cl...
- 02:36 PM Revision 048bc7f4 (library): Correct a bug where postprocessed objects would not re-appear after the app went briefly to the background.
- 01:47 PM Revision 81f0078a (library): Switch on Stencil in Postprocessing.
- This is a clear win on Nexus 5X; on Nexus 4 it is debatable - faster on loads where area to be postprocessed is not m...
- 01:02 PM Revision 1d6d261e (library): Move to a new way to detecting depth of postprocessing halos.
- This switches off stenciling (hopefully temporarily!)
- 10:35 AM Revision 984dc935 (library): 10% speedup with postprocessing.
05/22/2017
- 02:45 PM Revision 9ed80185 (library): Beginnings of support for multi-COLOR attachment Framebuffers.
- This will be used in OutputSurface's Postprocessing Buffer.
- 01:36 PM Revision 5b959cc5 (library): Some improvements to DistortedRenderState.
05/21/2017
- 12:40 AM Revision 51be198f (library): minor
- 12:21 AM Revision 35991860 (library): Fix Stencil in Postprocessing with lower than HIGHEST quality: now any quality works.
- 11:08 PM Revision 5c83f4b4 (library): Progress with Stencil in Postprocessing: stencil during the 1st stage postprocess (buffer1->buffer2) works now, provided quality is HIGHEST.
- (lower quality --> render errors, looks like Stencil is not set up correctly then)
05/20/2017
05/19/2017
- 03:58 PM Revision 7af96b9f (examples): Progress with Stencils in postprocessing.
- 03:58 PM Revision 270c27bc (library): Progress with Stencils in postprocessing.
- 09:17 AM Revision a15631bc (library): Progress with Magnify.
- 09:17 AM Revision 31d1b2fe (examples): Progress with Magnify.
05/18/2017
- 04:18 PM Revision 9eeba229 (examples): Beginnings of support of Magnification.
- 04:18 PM Revision a8162df9 (library): Beginnings of support of Magnification.
- 11:46 AM Revision a43e2db1 (library): minor
05/17/2017
- 10:14 AM Revision f08b268d (library): minor
- 10:02 AM Revision 5f2853be (library): Full support for any-depth MeshCubes.
05/16/2017
- 10:54 PM Revision b3b2c6cf (examples): Progress with any depth MeshCubes.
- 10:30 PM Revision 3a438b27 (examples): Progress with any depth MeshCubes.
- 10:30 PM Revision d1a396b2 (library): Progress with any depth MeshCubes.
- 09:58 PM Revision 58e9e190 (examples): Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)
- 09:58 PM Revision 80cb15ab (library): Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)
- 04:29 PM Revision 864e7b05 (examples): Minor
- 04:25 PM Revision acb69927 (examples): Minor
- 04:08 PM Revision 65e83759 (library): Fix creating FBOs with combined DEPTH/STENCIL.
- This makes the Stencil app fully work, including rendering thru a FBO.
- 02:41 PM Revision 23eecbd9 (library): Progress with Stencil app. Rendering through an intermediate FBO still doesn't quite work.
- 02:41 PM Revision 559da65d (examples): Progress with Stencil app. Rendering through an intermediate FBO still doesn't quite work.
05/15/2017
- 09:52 PM Revision aedd9013 (examples): First try to convert the Stencil app to a dual (directly to Screen / through intermediate Framebuffer) mode.
- Doesn't work yet ( API is inconvenient / plain wrong )
- 09:00 PM Revision 42d62e7f (examples): Add possibility to create FBOs with combined DEPTH/STENCIL.
- 09:00 PM Revision 89de975c (library): Add possibility to create FBOs with combined DEPTH/STENCIL.
05/12/2017
- 12:16 AM Revision 1f9a52f1 (examples): Simplify setting up DistortedScreen.
- 12:16 AM Revision 806ca386 (library): Simplify setting up DistortedScreen.
- 10:55 PM Revision 53de4437 (examples): 1. Correct some bugs in DistortedRenderState
- 2. Thus make the Stencil App work
3. New icon for it - 10:55 PM Revision cc8151c4 (library): 1. Correct some bugs in DistortedRenderState
- 2. Thus make the Stencil App work
3. New icon for it - 01:51 PM Revision b0568eb5 (examples): Progress with Stencil App; should be working now AFAIK but doesn't.
- 01:51 PM Revision ad16ed3b (library): Progress with Stencil App; should be working now AFAIK but doesn't.
- 12:36 PM Revision 32d08f39 (examples): Beginnings of Stencil App.
- 12:36 PM Revision 11bf077b (library): Beginnings of Stencil App.
05/11/2017
- 08:40 PM Revision 1bbe1af2 (examples): Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)
- 08:40 PM Revision 420836fc (library): Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)
- 04:25 PM Revision ff3573de (examples): Minor.
- 04:03 PM Revision e1f2a6f6 (examples): Merge branch 'transform-feedback'
- 04:02 PM Revision 54d38d30 (library): Merge Transform Feedback
- 03:47 PM Revision 0ab55f0c (examples): Use Transform Feedback to (optionally) display the Normal vectors.
- 03:47 PM Revision 3fc9327a (library): Use Transform Feedback to (optionally) display the Normal vectors.
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