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From 11/27/2018 to 12/26/2018

12/20/2018

12:15 AM Revision 31218706 (examples): Improve the world map.
Leszek Koltunski

12/19/2018

12:30 AM Revision 9814e53c (examples): Progress with the 'Earth' app.
Leszek Koltunski
12:19 AM Revision 64558e4e (examples): Rename the old 'Cubes' app to 'Inflate' - this now combines the testing functionality of former 'Cubes' and 'Inflate' apps.
The old 'Inflate' in turn renamed to 'Earth' - here we are going to show an Earth rotating in space. Leszek Koltunski
10:53 PM Revision ebe0476f (library): Simplify MeshSphere by deriving it not from a regular icosahedron (which has a problem of a wiggly seam line at the 'change of date' in the back of the sphere) but something that at the back has a straight vertical border between triangles: a diamond-like 16-faced solid.
Leszek Koltunski

12/18/2018

12:07 AM Feature #35 (Closed): New mesh: Sphere
Commit commit:efaeb2a1 hopefully fixes last issues. Closing. Leszek Koltunski
11:29 PM Revision b424b062 (examples): Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.
Leszek Koltunski
11:29 PM Revision efaeb2a1 (library): Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.
Leszek Koltunski
08:11 PM Revision 84f0c820 (examples): Sphere: map the texture a bit better around the seam and the poles.
Leszek Koltunski
08:11 PM Revision 085d4e11 (library): Sphere: map the texture a bit better around the seam and the poles.
Leszek Koltunski
05:14 PM Revision 222ea32f (examples): New texture showing the World (Mercator projection)
Leszek Koltunski
04:42 PM Revision b72b8a3b (library): Fix (hopefully the last!) probelm with texturing the Sphere: the seam in the back.
Leszek Koltunski

12/17/2018

11:01 PM Revision a886f1fc (examples): Do not let users choose a Mesh with cols or rows equal to 0.
Leszek Koltunski
10:30 PM Revision d8295106 (library): One more improvement with texturing the Sphere.
Still one problem with texturing remains. Leszek Koltunski
09:36 PM Revision bbc58eff (library): Further fix for the Sphere. Now hopefully only the texture mapping is wrong.
Leszek Koltunski
07:57 PM Revision 041f83a3 (library): Some fixes for Sphere; still not completely ok though.
Leszek Koltunski
07:57 PM Revision 0579fe3a (examples): Some fixes for Sphere; still not completely ok though.
Leszek Koltunski
03:48 PM Feature #35: New mesh: Sphere
Commit commit|89b93576 adds support for the Sphere and ability to display it (in Effects3D and Inflate apps).
Stil...
Leszek Koltunski
03:45 PM Revision 24624a1a (examples): Add support for MeshSphere (add ability to display it in the 'Effects3D' and 'Inflate' apps).
Still a bit buggy! Leszek Koltunski
03:45 PM Revision 89b93576 (library): Add support for MeshSphere (add ability to display it in the 'Effects3D' and 'Inflate' apps).
Still a bit buggy! Leszek Koltunski

12/16/2018

12:45 AM Feature #35 (In Progress): New mesh: Sphere
Leszek Koltunski
12:07 AM Revision ec0feaba (library): Minor.
Leszek Koltunski
12:01 AM Revision e1e94682 (library): New MeshQuad class.
Leszek Koltunski

12/14/2018

11:15 PM Feature #36: Mesh Importer
Article: https://en.wikipedia.org/wiki/Polygon_mesh#File_formats
Looks like the .blend, .x3d and maybe .mesh might...
Leszek Koltunski
10:51 PM Feature #36 (New): Mesh Importer
Add a MeshImporter, which would import Meshes created in Blender, Maya and/or similar 3D modelling software.
Figur...
Leszek Koltunski
10:49 PM Feature #35 (Closed): New mesh: Sphere
Add a MeshSphere.
Tesselation: https://www.researchgate.net/figure/Spherical-tessellation-grids-and-parent-daught...
Leszek Koltunski
10:37 PM Feature #34 (New): Light Effects
Add an entirely new type of effects, ones that work on the whole output surface and add lights & shades to the whole ... Leszek Koltunski
04:50 PM Revision e5ba319d (library): - new icon for the GLOW app
- rename the BitmapTree app to ObjectTree Leszek Koltunski
04:50 PM Revision 5ceea148 (examples): - new icon for the GLOW app
- rename the BitmapTree app to ObjectTree Leszek Koltunski
04:30 PM Revision c40df162 (examples): Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.
Leszek Koltunski
01:18 PM Revision 977756d7 (library): Fix the bug where the postprocessed GLOW halo of a Cube would be of different colors depending on the order of rendring of the cube sides. (one needed to switch off BLENDing while preprocessing )
Leszek Koltunski

12/13/2018

10:45 PM Feature #15: Order Independent Transparency
SSBO is adjustable now. This leaves two things:
1) PowerVR shader compiler situation: even the latest update to th...
Leszek Koltunski
10:43 PM Bug #27 (Closed): Blur effect: incorrect at the borders
Done. Leszek Koltunski
10:35 PM Revision 8b7b2398 (library): Fix the bug where the postprocessed halo would not work for the first few frames of each quality level (before this commit the bug was visible in the 'GLOW' app).
Leszek Koltunski
04:25 PM Revision 973e99d7 (library): Minor.
Leszek Koltunski

12/11/2018

12:11 AM Revision 143095f7 (library): Minor cleanups.
Leszek Koltunski
12:11 AM Revision 6c548f65 (examples): Minor cleanups.
Leszek Koltunski
06:03 PM Revision 2f1f7570 (library): Properly clean up static varaibles in the Effect classes!
Leszek Koltunski
01:04 PM Revision e71dd7fb (library): Improve computation of the thickness of the postprocessing halo - should be independent of the size of underlying object now.
Still it is not completely ok, it appears to depend on the ModelView matrix (use the Effects3D app to rotate the obje... Leszek Koltunski

12/10/2018

10:33 PM Revision 15ed35e6 (library): MeshCubes: Correct texturing of side walls. Everything should be correct now.
Leszek Koltunski
03:42 PM Revision 2d203318 (library): MeshCubes: Correct texturing of side walls. (still not everything is right there)
Leszek Koltunski
01:39 PM Revision a16bf106 (library): Make the Effects3D app a bit more user-friendly.
Leszek Koltunski
01:29 PM Revision f86c9fb5 (examples): Make the Effects3D app a bit more user-friendly.
Leszek Koltunski
02:05 AM Revision 554ce72b (library): Bugfix: make the Inflate distances equal in all 3 dimensions regardless of dimensions of the Mesh. (still MeshFlat's Z dim needs to be corrected)
Leszek Koltunski

12/09/2018

12:48 AM Revision d5522531 (examples): Bugfix: we need to remember all adjacent TABs, not just half of them to the left or right.
Leszek Koltunski

12/07/2018

12:16 AM Revision e49b26ba (library): Bugfix for the situation when we would be BLURring an object, then we remove the BLUR and apply a GLOW, then remove the GLOW and apply BLUR again - the second BLUR would assume the color of the GLOW.
Leszek Koltunski
12:03 AM Revision 20156af7 (library): Important bugfix in MeshCubes for the Inflate vectors.
Leszek Koltunski
01:15 PM Feature #7 (Closed): New Effect: glow
Commit commit:8e88389e adds the last (modulo known bugs) mechanism to this - issue resolved and closed. Leszek Koltunski
01:12 PM Bug #33: Issues on PowerVR GE8100
An Imagination employee says that
'Seems like we already fixed this issue in a later driver version, however your...
Leszek Koltunski
11:56 AM Revision 8e88389e (library): Translate the size of the Halo around postprocessed objects from 'number pixels around the object' (as held in the Effects themselves) to a float suitable for Inflating the underlying Mesh with the per-vertex Inflate vectors.
Leszek Koltunski

12/02/2018

01:13 AM Revision 9d0df4c6 (library): Progress with the Inflate vector in MeshCubes.
Pretty much works now - what remains is calibration. Leszek Koltunski

11/30/2018

12:14 AM Revision 15290f35 (library): Progress with the Inflate vector in MeshCubes.
Leszek Koltunski
02:28 PM Revision 7a5e538a (library): Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Infla... Leszek Koltunski
02:28 PM Revision 77a500b3 (examples): Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Infla... Leszek Koltunski

11/26/2018

12:34 AM Revision 227b9bca (library): Minor simplifications in Mesh.
Leszek Koltunski
 

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