Activity
From 05/11/2020 to 06/09/2020
06/09/2020
- 10:46 PM Revision 22d3c4b4 (library): - Decrease FBO queue size to 3
- - do clean the output surface even if it doesn't have any children (in renderChildren)
- 07:18 PM Revision b8f8ef5c (library): New option to display current frame number in the upper-left corner of a DistortedScreen.
06/07/2020
- 08:42 PM Revision 8e3b71e2 (library): More progreess porting RubikCube.
- 01:41 PM Revision ba984444 (examples): Bugfix and new debugging methods in MeshBase
- DeferredJob app rewritten to show the (just fixed) bug
- 01:41 PM Revision e0343804 (library): Bugfix and new debugging methods in MeshBase
- DeferredJob app rewritten to show the (just fixed) bug
06/06/2020
- 11:28 PM Revision 96877ab4 (library): Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.
- 09:31 PM Revision 96345c94 (examples): Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
- 09:31 PM Revision dbe3079d (library): Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
- 04:58 PM Revision 93aa7e5a (library): Do NOT sett viewport to (500,500) when pre-appllying vertex effects as that causes the first (few?) frames the pre-applied Mesh is displayed to be displayed in a wrong place on the screen.
06/05/2020
- 12:17 AM Revision 9cbe58b0 (examples): Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
- SingleMesh App: almost finished.
- 12:17 AM Revision 26671ef8 (library): Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
- SingleMesh App: almost finished.
- 08:29 PM Revision 51e08404 (examples): Progress with SingleMesh (texture maps)
- 12:55 PM Revision 5acaa863 (examples): Progres with SingleMesh
- 12:34 PM Revision 758729b5 (examples): Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
- 12:34 PM Revision f45e4279 (library): Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
06/04/2020
- 11:57 PM Revision 90940caf (examples): Skeleton of the SingleMesh app.
- 11:35 PM Revision fcb09e1f (examples): - fix Around the World (one effect failed to add)
- - add DeferredJob icon
- 11:34 PM Revision e8925fcd (library): Big change to MeshBase:
- 1) split the list of Components into two: 'texture map' components and 'effect' components.
Reason: imagine the Ru...
06/03/2020
- 08:25 PM Revision 2aeb75aa (library): Update Myanmar flag.
- 08:25 PM Revision eb507734 (examples): Update Myanmar flag.
06/01/2020
- 10:40 PM Revision 1fad573e (library): DeferredJobs app/lib works now
- 10:40 PM Revision d08bd5a3 (examples): DeferredJobs app/lib works now
05/31/2020
- 09:31 PM Revision b1950186 (examples): Progress with DeferredJobs app/lib (still does not work though)
- 09:31 PM Revision 6923706f (library): Progress with DeferredJobs app/lib (still does not work though)
- 06:51 PM Revision 5dfbbda7 (examples): Progress with DeferredJobs app (proves with the library part does not work :)
- 06:51 PM Revision 4c68cfd3 (library): Progress with DeferredJobs app (proves with the library part does not work :)
- 05:39 PM Revision a8dfedcc (library): Progress with DeferredJobs (apply, copy, merge & join should be working now - untested)
- 11:18 AM Revision bf3b5480 (examples): Progress with Deferred Jobs.
05/30/2020
- 12:15 AM Revision 887e1853 (examples): Skeleton of the new app: Deferred Jobs.
- 11:55 PM Revision 3c219720 (examples): 1. New icon for PreDeform app
- 2. Library: advances with DeferredMeshJobs
- 11:55 PM Revision f4c5a46e (library): 1. New icon for PreDeform app
- 2. Library: advances with DeferredMeshJobs
- 08:07 PM Revision 71d8aba1 (library): Bugfix ( Mesh shallow copy wasn't working )
- 06:44 PM Revision 07206c71 (library): First attempt at Deferred Mesh Jobs.
- Only apply(VertexEffect) supported for now.
05/29/2020
- 12:16 AM Revision aee078f8 (library): Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.
- 08:16 PM Feature #44 (Closed): Distorted's own Mesh file format
- Invent our own Mesh file format and implement MeshBase.save() and MeshBase.read(), and a new MeshFile class.
- 08:14 PM Feature #40 (Closed): Apply static Vertex effects to a Mesh
- A series of commits to the 'mesh-preapply' branch (merged) provides this functionality.
- 07:06 PM Revision 60fdf71d (library): Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.
- 06:24 PM Revision 2845af2d (examples): Preparation for saving/reading Meshes to/from a file.
- 06:24 PM Revision c52ddff8 (library): Preparation for saving/reading Meshes to/from a file.
- 03:48 PM Revision 36d65d88 (library): Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
- 03:48 PM Revision 0e80d8a9 (examples): Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
05/27/2020
- 11:43 AM Revision a79650a2 (library): Report a Crashlytics non-fatal if we fail to compile some shaders.
05/26/2020
- 12:53 PM Revision d7829514 (examples): 1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
- 2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function... - 12:53 PM Revision 1e667536 (library): 1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
- 2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function...
05/24/2020
- 09:03 PM Revision 4f81e0c8 (library): In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
- Port RubikCube to the new library.
- 09:03 PM Revision ca4b22de (examples): In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
- Port RubikCube to the new library.
05/23/2020
- 10:47 PM Revision 0339e04e (examples): Progress with MeshJoin - round the corners. Looks so-so.
- 09:15 PM Revision 811ffcf5 (examples): Progress with MeshJoin - sink association control done!
- 09:05 PM Revision 8982b894 (examples): Progress with MeshJoin.
- 08:37 PM Revision c61b08e4 (library): Fix VertexEffectRotate.
- 'MeshJoin' app now back it its functionality from 'master'
- 08:37 PM Revision da412a40 (examples): Fix VertexEffectRotate.
- 'MeshJoin' app now back it its functionality from 'master'
- 06:53 PM Revision c1ffdea8 (library): Some progress with 'MeshJoin' app.
- 06:53 PM Revision dd19d6e0 (examples): Some progress with 'MeshJoin' app.
- 12:50 PM Revision 1e672c1d (library): Change 'tag' to a more appropriate name - 'association'.
- 10:30 AM Revision bc208a9c (library): Introduce 'tags' (soon to be renamed to 'associations') to Mesh and VertexEffect.
- A 'tag' is a way to associate a Vertex Effect only to a subgroup of a given Mesh's vertices (more precisely, only to ...
05/21/2020
05/20/2020
- 02:43 PM Revision e54bfada (library): Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.
- Split Vertex attribute array into two (the one modified by preapply effects and the one not)
- 11:05 AM Revision ceed2df6 (library): Change abortAll to removeAll in effectQueues (for consistency)
- Remove all pre-effects from the component queues when they are not used anymore.
- 09:30 AM Revision 63c628a1 (examples): Bugfix for Predeform app.
05/19/2020
- 08:01 PM Revision 667884b0 (library): Speedup for preapply
- 06:08 PM Revision 641ea00c (examples): 1 more fix for the Predefrom app and preapplying Vertex Effects to a 1-component Mesh works :)
- 03:08 PM Revision 342a6773 (library): 1 more fix for MeshBase.apply(VertexEffect). This still does not (fully) work though.
- 02:43 PM Revision b5be333a (library): 3 fixes for MeshBase.apply(VertexEffect).
- This still does not work though.
05/18/2020
- 09:22 PM Revision cbd502ec (library): Progress with the Predeform app; deepCopy for the Meshes; various fixes.
- 09:22 PM Revision e6129574 (examples): Progress with the Predeform app; deepCopy for the Meshes; various fixes.
- 01:30 PM Revision c1f047b9 (examples): Progress with the Predeform app.
05/17/2020
- 11:46 PM Revision 9df01f21 (examples): Progress with Predeform: UI for the list of Vertex effects to preapply.
- 09:04 PM Revision 4b7c432e (examples): Progress (?) with Predeform: give up trying to render the Mesh in Activity1.
- 09:04 PM Revision f0604575 (library): Progress (?) with Predeform: give up trying to render the Mesh in Activity1.
05/16/2020
- 12:34 AM Revision 0dc8ffef (examples): Progress with Predeform.
- 08:51 PM Revision 59835a0a (examples): Beginnings of a new 'Predeform' app which tests pre-applying a queue of Vertex Effects to a (single?) Mesh.
- So far just a copy of Inflate app.
- 07:56 PM Revision cdd71ce7 (examples): Minor
- 07:54 PM Revision f046b159 (library): First attempt at the MeshBase.apply(VertexEffect) API.
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