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From 11/20/2021 to 12/19/2021

12/19/2021

10:40 PM Revision c6f4bd1e (examples): Trajber's Octahedron: first try.
Leszek Koltunski

12/17/2021

03:41 PM Revision b9aa10d0 (library): Up version to 1.9.3
Leszek Koltunski
03:41 PM Revision aaace545 (examples): Up version to 1.9.3
Leszek Koltunski
03:02 AM Revision a889148a (library): Minor.
Leszek Koltunski

12/16/2021

12:36 AM Revision b48a9939 (library): Switch off the OpenGL error debug.
Leszek Koltunski
12:34 AM Revision b0ac5b29 (library): Important bugfix for the 'cube disappears when its mesh gets changed from nice to simple'.
The reason why recreating an InternalBuffer from within the 'create()' function doesn't work but doing the same from ... Leszek Koltunski
11:38 PM Revision 73bcf555 (library): Correct the glBufferData's usage argument: in UBO and VBO cases, it should be GL_STATIC_DRAW.
Leszek Koltunski
10:44 PM Revision b11171e8 (library): Add DistortedProgram.stopUsingProgram()
Leszek Koltunski

12/11/2021

12:26 AM Revision fca614bf (library): Add a glGetError() call to the main render loop.
Leszek Koltunski

12/10/2021

11:19 PM Revision b6947445 (library): Minor.
Leszek Koltunski

12/08/2021

01:22 AM Revision c840136b (library): Add info about FPS.
Leszek Koltunski

12/07/2021

12:19 AM Revision e018a923 (examples): 'Simple' and 'Nice' meshes: fix Rex.
Leszek Koltunski
11:17 PM Revision baace8e9 (examples): Introduce 'Simple' and 'Nice' meshes.
Leszek Koltunski

12/05/2021

10:19 PM Revision 07d9e55f (library): Progress replacing the enum ObjetType with the class RubikObjectList.
Leszek Koltunski
 

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