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2018-04-11

OpenGL 3.1 specs

04/11/2018 11:14 PM

OpenGL ES 3.1 and GLSL ES 3.1 specifications.

Deferred Shading

04/11/2018 11:49 PM

Scientific papers describing ways to implement deferred shading.

2018-04-13

Order Independent Transparency

04/13/2018 08:50 PM

Various scientific papers describing ways to implement Order Independent Transparency - depth peeling, k-buffer, A-buffer.

2022-03-04

Tesselation of a (possibly concave) polygon into triangles

03/04/2022 03:35 PM

A library implemented in C: https://www.cs.cmu.edu/~quake/triangle.html