Move all the knowledge about Vertex and Fragment effects to their respective classes.
Change of API: move setting the EGL context back to the APP.
Further progress with Apps: 28 (out of 31) compile now.
Further progress with Apps: 18 (out of 30) compile now.
Progress with support for Effect classes.
Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)
Minor
Progress with Stencil app. Rendering through an intermediate FBO still doesn't quite work.
First try to convert the Stencil app to a dual (directly to Screen / through intermediate Framebuffer) mode.Doesn't work yet ( API is inconvenient / plain wrong )
Simplify setting up DistortedScreen.
1. Correct some bugs in DistortedRenderState2. Thus make the Stencil App work3. New icon for it
Progress with Stencil App; should be working now AFAIK but doesn't.
Beginnings of Stencil App.