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Revision 30f337e5

Added by Leszek Koltunski about 2 months ago

  • ID 30f337e50a7d5d83c0419732cc2f896aeef67cee
  • Parent c31aa527

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src/main/java/org/distorted/examples/aroundtheworld/AroundTheWorldEffectsManager.java
41 41
  // WHITENESS
42 42
  // Vertex effects:
43 43
  // a) make the lips smaller (SINK)
44
  private Static4D wLipsRegion;
45
  private Static3D wLipsCenter;
46
  private Static1D wLipsFactor;
47
  private Dynamic1D wLipsDyn;
44
  private final Static4D wLipsRegion;
45
  private final Static3D wLipsCenter;
46
  private final Static1D wLipsFactor;
47
  private final Dynamic1D wLipsDyn;
48 48

  
49 49
  // ASIANNESS
50 50
  // Vertex Effects:
51 51
  // a) move lips & nose higher (DISTORT)
52
  private Static4D aLipsNoseRegion;
53
  private Static3D aLipsNoseCenter;
54
  private Static3D aLipsNoseFactor;
55
  private Dynamic3D aLipsNoseDyn;
52
  private final Static4D aLipsNoseRegion;
53
  private final Static3D aLipsNoseCenter;
54
  private final Static3D aLipsNoseFactor;
55
  private final Dynamic3D aLipsNoseDyn;
56 56
  // b) make the nose broader (PINCH)
57
  private Static4D aNoseBroaderRegion;
58
  private Static3D aNoseBroaderCenter;
59
  private Static3D aNoseBroaderFactor;
60
  private Dynamic3D aNoseBroaderDyn;
57
  private final Static4D aNoseBroaderRegion;
58
  private final Static3D aNoseBroaderCenter;
59
  private final Static3D aNoseBroaderFactor;
60
  private final Dynamic3D aNoseBroaderDyn;
61 61
  // c) make the nostrils more visible (DISTORT)
62
  private Static4D aNostrilsRegion;
63
  private Static3D aNostrilsCenter;
64
  private Static3D aNostrilsFactor;
65
  private Dynamic3D aNostrilsDyn;
62
  private final Static4D aNostrilsRegion;
63
  private final Static3D aNostrilsCenter;
64
  private final Static3D aNostrilsFactor;
65
  private final Dynamic3D aNostrilsDyn;
66 66
  // d) rotate eyes (2 x SWIRL)
67
  private Static4D aEyesRegion;
68
  private Static3D aLEyeCenter, aREyeCenter;
69
  private Static1D aLEyeFactor, aREyeFactor;
70
  private Dynamic1D aLEyeDyn, aREyeDyn;
67
  private final Static4D aEyesRegion;
68
  private final Static3D aLEyeCenter, aREyeCenter;
69
  private final Static1D aLEyeFactor, aREyeFactor;
70
  private final Dynamic1D aLEyeDyn, aREyeDyn;
71 71
  // e) move eyebrow higher (DISTORT)
72
  private Static4D aEyebrowsRegion;
73
  private Static3D aEyebrowsCenter;
74
  private Static3D aEyebrowsFactor;
75
  private Dynamic3D aEyebrowsDyn;
72
  private final Static4D aEyebrowsRegion;
73
  private final Static3D aEyebrowsCenter;
74
  private final Static3D aEyebrowsFactor;
75
  private final Dynamic3D aEyebrowsDyn;
76 76

  
77 77
  // Fragment effects:
78 78
  // a) change color of the skin to more brown and less red (CHROMA)
79
  private Static3D aSkinColorCenter;
80
  private Static3D aSkinColorRegion;
81
  private Static3D aChromaSkin;
82
  private Static1D aChromaSkinFactor;
83
  private Dynamic1D aChromaSkinDyn;
79
  private final Static3D aSkinColorCenter;
80
  private final Static3D aSkinColorRegion;
81
  private final Static3D aChromaSkin;
82
  private final Static1D aChromaSkinFactor;
83
  private final Dynamic1D aChromaSkinDyn;
84 84
  // b) darken both eyes (2 x SMOOTH_CHROMA)
85
  private Static3D aLEyeColorCenter, aREyeColorCenter;
86
  private Static3D aLEyeColorRegion, aREyeColorRegion;
87
  private Static3D aChromaEyes;
88
  private Static1D aChromaEyesFactor;
89
  private Dynamic1D aChromaEyesDyn;
85
  private final Static3D aLEyeColorCenter, aREyeColorCenter;
86
  private final Static3D aLEyeColorRegion, aREyeColorRegion;
87
  private final Static3D aChromaEyes;
88
  private final Static1D aChromaEyesFactor;
89
  private final Dynamic1D aChromaEyesDyn;
90 90

  
91 91
  // BLACKNESS
92 92
  // Vertex Effects
93 93
  // a) make the whole face broader (PINCH)
94
  private Static4D bFaceRegion;
95
  private Static3D bFaceCenter;
96
  private Static3D bFaceFactor;
97
  private Dynamic3D bFaceDyn;
94
  private final Static4D bFaceRegion;
95
  private final Static3D bFaceCenter;
96
  private final Static3D bFaceFactor;
97
  private final Dynamic3D bFaceDyn;
98 98
  // b) tip of the nose lower (DISTORT)
99
  private Static4D bTipLowerRegion;
100
  private Static3D bTipLowerCenter;
101
  private Static3D bTipLowerFactor;
102
  private Dynamic3D bTipLowerDyn;
99
  private final Static4D bTipLowerRegion;
100
  private final Static3D bTipLowerCenter;
101
  private final Static3D bTipLowerFactor;
102
  private final Dynamic3D bTipLowerDyn;
103 103
  // c) broaden the whole nose: (PINCH)
104
  private Static4D bWholeNoseRegion;
105
  private Static3D bWholeNoseCenter;
106
  private Static3D bWholeNoseFactor;
107
  private Dynamic3D bWholeNoseDyn;
104
  private final Static4D bWholeNoseRegion;
105
  private final Static3D bWholeNoseCenter;
106
  private final Static3D bWholeNoseFactor;
107
  private final Dynamic3D bWholeNoseDyn;
108 108
  // d) broaden the tip of the nose some more: (PINCH)
109
  private Static4D bNoseBroaderRegion;
110
  private Static3D bNoseBroaderCenter;
111
  private Static3D bNoseBroaderFactor;
112
  private Dynamic3D bNoseBroaderDyn;
109
  private final Static4D bNoseBroaderRegion;
110
  private final Static3D bNoseBroaderCenter;
111
  private final Static3D bNoseBroaderFactor;
112
  private final Dynamic3D bNoseBroaderDyn;
113 113
  // 3) make lips higher: (PINCH)
114
  private Static4D bLipsRegion;
115
  private Static3D bLipsCenter;
116
  private Static3D bLipsFactor;
117
  private Dynamic3D bLipsDyn;
114
  private final Static4D bLipsRegion;
115
  private final Static3D bLipsCenter;
116
  private final Static3D bLipsFactor;
117
  private final Dynamic3D bLipsDyn;
118 118
  // Fragment effects
119 119
  // a) make the whole face darker (CHROMA)
120
  private Static3D bSkinColorCenter;
121
  private Static3D bSkinColorRegion;
122
  private Static3D bChromaSkin;
123
  private Static1D bChromaSkinFactor;
124
  private Dynamic1D bChromaSkinDyn;
120
  private final Static3D bSkinColorCenter;
121
  private final Static3D bSkinColorRegion;
122
  private final Static3D bChromaSkin;
123
  private final Static1D bChromaSkinFactor;
124
  private final Dynamic1D bChromaSkinDyn;
125 125
  // b) move both eyes back to whiteness (2 x SMOOTH CHROMA)
126
  private Static3D bLEyeColorCenter, bREyeColorCenter;
127
  private Static3D bLEyeColorRegion, bREyeColorRegion;
128
  private Static3D bChromaEyes;
129
  private Static1D bChromaEyesFactor;
130
  private Dynamic1D bChromaEyesDyn;
126
  private final Static3D bLEyeColorCenter, bREyeColorCenter;
127
  private final Static3D bLEyeColorRegion, bREyeColorRegion;
128
  private final Static3D bChromaEyes;
129
  private final Static1D bChromaEyesFactor;
130
  private final Dynamic1D bChromaEyesDyn;
131 131
  // c) darken both pupils (2 x SMOOTH_CHROMA)
132
  private Static3D bLPupilColorCenter, bRPupilColorCenter;
133
  private Static3D bLPupilColorRegion, bRPupilColorRegion;
134
  private Static3D bChromaPupil;
135
  private Static1D bChromaPupilFactor;
136
  private Dynamic1D bChromaPupilDyn;
132
  private final Static3D bLPupilColorCenter, bRPupilColorCenter;
133
  private final Static3D bLPupilColorRegion, bRPupilColorRegion;
134
  private final Static3D bChromaPupil;
135
  private final Static1D bChromaPupilFactor;
136
  private final Dynamic1D bChromaPupilDyn;
137 137
  // d) all those chroma effects have reduced contrast - bring it back
138
  private Static1D bContrastFactor;
139
  private Dynamic1D bContrastDyn;
138
  private final Static1D bContrastFactor;
139
  private final Dynamic1D bContrastDyn;
140 140

  
141 141
///////////////////////////////////////////////////////////////////////////////////////////////////
142 142

  

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