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Revision 334c13fa

Added by Leszek Koltunski over 7 years ago

Make the effect Center be always 3D.

View differences:

src/main/java/org/distorted/examples/effectqueue/EffectQueueSurfaceView.java
43 43
  private int mScrW, mScrH;
44 44
    
45 45
  private Static4D mRegionV, mRegionF;
46
  private Static2D mPoint;
46
  private Static3D mPoint;
47 47
  private Dynamic1D mInterA, mInterB, mInterC, mInterS;
48 48
  private Dynamic3D mInterD;
49 49

  
......
98 98
      mRenderer = new EffectQueueRenderer(this);
99 99
      setRenderer(mRenderer);
100 100

  
101
      mPoint  = new Static2D(0,0);
101
      mPoint  = new Static3D(0,0,0);
102 102
      mRegionV= new Static4D(0,0,60,60);
103 103
      mRegionF= new Static4D(0,0,60,60);
104 104
        
......
140 140
      {
141 141
      case MotionEvent.ACTION_DOWN: x = (int)event.getX()* mRenderer.BWID/mScrW;
142 142
                                    y = (int)event.getY()* mRenderer.BHEI/mScrH;
143
                                    mPoint.set(x,y);
143
                                    mPoint.set(x,y,0);
144 144
                                    mRegionF.set(x,y,60,60);
145 145
                                    EffectQueueActivity act = (EffectQueueActivity)getContext();
146 146

  

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