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Revision 653d09dc

Added by Leszek Koltunski about 7 years ago

as clearing Depth has been fixed in 580f7d10, we can now use this API in the 'FBO' app.

View differences:

src/main/java/org/distorted/examples/fbo/FBORenderer.java
75 75
        if( depth ) mRoot.glEnable (GLES30.GL_DEPTH_TEST);
76 76
        else        mRoot.glDisable(GLES30.GL_DEPTH_TEST);
77 77

  
78
        // TODO for some reason this does not work - investigate.
79
        //mRoot.glDepthMask(depth);
78
        mRoot.glDepthMask(depth);
80 79

  
81 80
        // we can also, to save memory, delete/recreate
82 81
        // the depth buffer each time. This is optional.

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