Revision 815687bb
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/wind/WindRenderer.java | ||
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import org.distorted.library.DistortedCubes; |
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import org.distorted.library.DistortedObject; |
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import org.distorted.library.EffectTypes; |
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import java.io.IOException; |
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import java.io.InputStream; |
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{ |
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private GLSurfaceView mView; |
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private DistortedObject mObject; |
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private DynamicQuat mQuatInt1, mQuatInt2; |
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private int mWind; |
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private WindEffectsManager mEffects; |
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private int mObjWidth, mObjHeight; |
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Static4D mQuat1, mQuat2; |
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int mScreenMin; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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WindRenderer(GLSurfaceView view) |
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mView = view; |
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mObject = new DistortedCubes(50,30,10,false); |
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mEffects = new WindEffectsManager(); |
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mObjWidth = mObject.getWidth(); |
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mObjHeight= mObject.getHeight(); |
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mQuat1 = new Static4D( 0, 0, 0, 1); // unity quaternion |
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mQuat2 = new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); // something semi-random that looks good |
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mQuatInt1 = new DynamicQuat(0,0.5f); |
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mQuatInt2 = new DynamicQuat(0,0.5f); |
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mQuatInt1.add(mQuat1); |
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mQuatInt2.add(mQuat2); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setWind(int wind) |
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{ |
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mWind = wind;
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mEffects.apply(mObject,wind);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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mScreenMin = width<height ? width:height; |
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mObject.abortEffects(EffectTypes.MATRIX); |
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float factor; |
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float factor = 0.8f*(width<height? width:height)/mObjWidth;
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if( width*mObjHeight > height*mObjWidth ) // screen is more 'horizontal' than the Object |
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{ |
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factor = (0.8f*height)/mObjHeight; |
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} |
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else |
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{ |
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factor = (0.8f*width)/mObjWidth; |
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} |
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mObject.move( new Static3D( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0) ); |
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mObject.move( new Static3D( (width-factor*mObjWidth)/2 + width/8 , (height-factor*mObjHeight)/2 -height/4 , 0) ); |
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mObject.scale(factor); |
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Static3D center = new Static3D(mObjWidth/2,mObjHeight/2, 0); |
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mObject.quaternion(mQuatInt1, center); |
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mObject.quaternion(mQuatInt2, center); |
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Static1D angle = new Static1D(-45); |
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Static3D axis = new Static3D(0,0,1); |
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Static3D center= new Static3D(0,mObjHeight/2,0); |
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mObject.rotate(angle, axis, center); |
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Distorted.onSurfaceChanged(width, height); |
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} |
Also available in: Unified diff
Progress with 'Wind'