Revision 815687bb
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/wind/WindSurfaceView.java | ||
---|---|---|
29 | 29 |
|
30 | 30 |
class WindSurfaceView extends GLSurfaceView |
31 | 31 |
{ |
32 |
private int mX, mY; |
|
33 | 32 |
private WindRenderer mRenderer; |
34 | 33 |
|
35 | 34 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
38 | 37 |
{ |
39 | 38 |
super(c, attrs); |
40 | 39 |
|
41 |
mX = -1; |
|
42 |
mY = -1; |
|
43 |
|
|
44 | 40 |
if(!isInEditMode()) |
45 | 41 |
{ |
46 | 42 |
setEGLContextClientVersion(2); |
... | ... | |
60 | 56 |
{ |
61 | 57 |
return mRenderer; |
62 | 58 |
} |
63 |
|
|
64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
65 |
|
|
66 |
@Override public boolean onTouchEvent(MotionEvent event) |
|
67 |
{ |
|
68 |
int action = event.getAction(); |
|
69 |
int x = (int)event.getX(); |
|
70 |
int y = (int)event.getY(); |
|
71 |
|
|
72 |
switch(action) |
|
73 |
{ |
|
74 |
case MotionEvent.ACTION_DOWN: mX = x; |
|
75 |
mY = y; |
|
76 |
break; |
|
77 |
|
|
78 |
case MotionEvent.ACTION_MOVE: if( mX>=0 && mY>= 0 ) |
|
79 |
{ |
|
80 |
float px = mY-y; |
|
81 |
float py = mX-x; |
|
82 |
float pz = 0; |
|
83 |
float plen = (float)Math.sqrt(px*px + py*py + pz*pz); |
|
84 |
|
|
85 |
if( plen>0 ) |
|
86 |
{ |
|
87 |
px /= plen; |
|
88 |
py /= plen; |
|
89 |
pz /= plen; |
|
90 |
|
|
91 |
float cosA = (float)Math.cos(plen*3.14f/mRenderer.mScreenMin); |
|
92 |
float sinA = (float)Math.sqrt(1-cosA*cosA); |
|
93 |
|
|
94 |
mRenderer.mQuat1.set(px*sinA, py*sinA, pz*sinA, cosA); |
|
95 |
} |
|
96 |
} |
|
97 |
break; |
|
98 |
|
|
99 |
case MotionEvent.ACTION_UP : mX = -1; |
|
100 |
mY = -1; |
|
101 |
|
|
102 |
float qx = mRenderer.mQuat1.getX(); |
|
103 |
float qy = mRenderer.mQuat1.getY(); |
|
104 |
float qz = mRenderer.mQuat1.getZ(); |
|
105 |
float qw = mRenderer.mQuat1.getW(); |
|
106 |
|
|
107 |
float rx = mRenderer.mQuat2.getX(); |
|
108 |
float ry = mRenderer.mQuat2.getY(); |
|
109 |
float rz = mRenderer.mQuat2.getZ(); |
|
110 |
float rw = mRenderer.mQuat2.getW(); |
|
111 |
|
|
112 |
// This is quaternion multiplication. (tx.ty.tz.tw) |
|
113 |
// is now equal to (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
114 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
115 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
116 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
117 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
118 |
|
|
119 |
// The point of this is so that there are always |
|
120 |
// exactly 2 quaternions: Quat1 representing the rotation |
|
121 |
// accumulating only since the last screen touch, and Quat2 |
|
122 |
// which remembers the combined effect of all previous |
|
123 |
// swipes. |
|
124 |
// We cannot be accumulating an ever-growing list of quaternions |
|
125 |
// and add a new one every time user swipes the screen - there |
|
126 |
// is a limited number of slots in the EffectQueueMatrix! |
|
127 |
mRenderer.mQuat1.set(0f, 0f, 0f, 1f); |
|
128 |
mRenderer.mQuat2.set(tx, ty, tz, tw); |
|
129 |
|
|
130 |
break; |
|
131 |
} |
|
132 |
|
|
133 |
return true; |
|
134 |
} |
|
135 |
|
|
136 | 59 |
} |
137 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
138 | 60 |
|
Also available in: Unified diff
Progress with 'Wind'