Revision 9e7b6dbd
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/examples/differenteffects/DifferentEffectsRenderer.java | ||
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71 | 71 |
// mEffects[0] effects |
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Static3D pLeft = new Static3D(214, 206, 0); |
73 | 73 |
Static3D pRight= new Static3D(390, 212, 0); |
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Static4D RegionEye = new Static4D(0,0,60,60);
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Static4D RegionEye = new Static4D(0,0,0,60); |
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// mEffects[1] effects |
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Dynamic3D dyn = new Dynamic3D(1000,0.0f); |
Also available in: Unified diff
Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.
Also corresponding changes in applications.