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Revision a4d59c0b

Added by Leszek Koltunski over 5 years ago

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

View differences:

src/main/java/org/distorted/examples/check/CheckActivity.java
44 44
      super.onCreate(icicle);
45 45
      setContentView(R.layout.check1layout);
46 46
       
47
      mVPicker = (NumberPicker)findViewById(R.id.check1NumberPickerVertex);
48
      mFPicker = (NumberPicker)findViewById(R.id.check1NumberPickerFragment);
47
      mVPicker = findViewById(R.id.check1NumberPickerVertex);
48
      mFPicker = findViewById(R.id.check1NumberPickerFragment);
49 49
      
50 50
      mVPicker.setMaxValue(1000);
51 51
      mVPicker.setMinValue(   0);
......
76 76
    @Override
77 77
    protected void onPause() 
78 78
      {
79
      GLSurfaceView mView = (GLSurfaceView) this.findViewById(R.id.checkSurfaceView);
79
      GLSurfaceView mView = findViewById(R.id.checkSurfaceView);
80 80
      if( mView!=null ) mView.onPause();
81 81

  
82 82
      Distorted.onPause();
......
90 90
      {
91 91
      super.onResume();
92 92
      
93
      GLSurfaceView mView = (GLSurfaceView) this.findViewById(R.id.checkSurfaceView);
93
      GLSurfaceView mView = findViewById(R.id.checkSurfaceView);
94 94
      if( mView!=null ) mView.onResume();    
95 95
      }
96 96
 

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