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Revision a4d59c0b

Added by Leszek Koltunski over 5 years ago

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

View differences:

src/main/java/org/distorted/examples/differenteffects/DifferentEffectsRenderer.java
69 69
      mView = v;
70 70
      
71 71
      // mEffects[0] effects
72
      Static3D pLeft = new Static3D(214, 206, 0);
73
      Static3D pRight= new Static3D(390, 212, 0);
72
      Static3D pLeft = new Static3D(214, 394, 0);
73
      Static3D pRight= new Static3D(390, 388, 0);
74 74
      Static4D RegionEye = new Static4D(0,0,0,60);
75 75
      
76 76
      // mEffects[1] effects
77 77
      Dynamic3D dyn = new Dynamic3D(1000,0.0f);
78 78
      dyn.add(new Static3D( 50,0,0));
79 79
      dyn.add(new Static3D(-50,0,0));
80
      Static3D pNose1 = new Static3D(305, 340, 0);
80
      Static3D pNose1 = new Static3D(305, 260, 0);
81 81
      
82 82
      // we don't need to prepare anything for mEffects[2] effects
83 83

  

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