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Revision a4d59c0b

Added by Leszek Koltunski over 5 years ago

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

View differences:

src/main/java/org/distorted/examples/effectqueue/EffectQueueRenderer.java
107 107

  
108 108
    for(int i=0; i<=NUMLINES ; i++ )
109 109
      {
110
      canvas.drawRect(texWidth*i/NUMLINES - 1,                       0,  texWidth*i/NUMLINES + 1,  texHeight               , mPaint);
111
      canvas.drawRect(                      0, texHeight*i/NUMLINES -1,  texWidth               ,  texHeight*i/NUMLINES + 1, mPaint);
110
      canvas.drawRect(texWidth*i/NUMLINES-1,                      0, texWidth*i/NUMLINES+1, texHeight             , mPaint);
111
      canvas.drawRect(                    0, texHeight*i/NUMLINES-1, texWidth             , texHeight*i/NUMLINES+1, mPaint);
112 112
      }
113 113
    mTexture.setTexture(bitmap);
114 114

  

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