Revision a4d59c0b
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/examples/effects3d/Effects3DRenderer.java | ||
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253 | 253 |
mRegionPoint.set(mFactorObj*act.getRegionX(),-mFactorObj*act.getRegionY(),0); |
254 | 254 |
mFactorReg = 2*mFactorObj*act.getRegionR()/regionSize; |
255 | 255 |
mRegionScalePoint.set(mFactorReg,mFactorReg,mFactorReg); |
256 |
mMoveObject.set( (width-mFactorObj*mObjWidth)/2 , (height-mFactorObj*mObjHeight)/2 , 0 );
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256 |
mMoveObject.set( (width-mFactorObj*mObjWidth)/2 , (height-mFactorObj*mObjHeight)/2 , -mFactorObj*mObjDepth );
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257 | 257 |
mRotateCen.set(width/2,height/2, 0); |
258 | 258 |
mScaleObject.set(mFactorObj,mFactorObj,mFactorObj); |
259 | 259 |
mMoveCenter.set( (width -factorCen*centerSize-mFactorObj*mObjWidth )/2 , |
Also available in: Unified diff
Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).