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Revision a4d59c0b

Added by Leszek Koltunski over 5 years ago

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

View differences:

src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java
170 170
    	float factor    = 0.15f*mScreenMin/OBJ_SIZE;
171 171
    	mScale.set(factor,factor,factor);
172 172
      mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, (float)OBJ_SIZE/2 );
173
      mMove.set( (width -factor*OBJ_SIZE)/2 ,(height-factor*OBJ_SIZE)/2 ,0);
173
      mMove.set( (width -factor*OBJ_SIZE)/2 ,(height-factor*OBJ_SIZE)/2 , -factor*OBJ_SIZE);
174 174
      computeMoveVectors();
175 175
      mScreen.resize(width, height);
176 176
      }

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