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Revision a4d59c0b

Added by Leszek Koltunski over 5 years ago

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

View differences:

src/main/java/org/distorted/examples/objecttree/ObjectTreeActivity.java
51 51
    @Override
52 52
    protected void onPause() 
53 53
      {
54
      ObjectTreeSurfaceView view = (ObjectTreeSurfaceView) this.findViewById(R.id.objecttreeSurfaceView);
54
      ObjectTreeSurfaceView view = findViewById(R.id.objecttreeSurfaceView);
55 55

  
56 56
      view.onPause();
57 57
      Distorted.onPause();
......
63 63
    @Override
64 64
    protected void onResume() 
65 65
      {
66
      ObjectTreeSurfaceView view = (ObjectTreeSurfaceView) this.findViewById(R.id.objecttreeSurfaceView);
66
      ObjectTreeSurfaceView view = findViewById(R.id.objecttreeSurfaceView);
67 67

  
68 68
      super.onResume();
69 69
      view.onResume();
......
82 82

  
83 83
    public void DepthYes(View v)
84 84
      {
85
      ObjectTreeSurfaceView view = (ObjectTreeSurfaceView) this.findViewById(R.id.objecttreeSurfaceView);
85
      ObjectTreeSurfaceView view = findViewById(R.id.objecttreeSurfaceView);
86 86
      ObjectTreeRenderer renderer = view.getRenderer();
87 87

  
88 88
      renderer.setDepth(true);
......
93 93

  
94 94
    public void DepthNo(View v)
95 95
      {
96
      ObjectTreeSurfaceView view = (ObjectTreeSurfaceView) this.findViewById(R.id.objecttreeSurfaceView);
96
      ObjectTreeSurfaceView view = findViewById(R.id.objecttreeSurfaceView);
97 97
      ObjectTreeRenderer renderer = view.getRenderer();
98 98

  
99 99
      renderer.setDepth(false);

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