Revision a4d59c0b
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/examples/olimpic/OlimpicRenderer.java | ||
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113 | 113 |
rot.add(new Static1D(360)); |
114 | 114 |
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115 | 115 |
int[] colors = new int[] {0,0,1, 0,0,0, 1,0,0, 1,1,0, 0,1,0}; // blue, black, red, yellow, green |
116 |
int[] positions = new int[] {0,2*LEAF_SIZE, 3*LEAF_SIZE,2*LEAF_SIZE, 6*LEAF_SIZE,2*LEAF_SIZE, 3*LEAF_SIZE/2,9*LEAF_SIZE/2, 9*LEAF_SIZE/2,9*LEAF_SIZE/2};
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116 |
int[] positions = new int[] {0,4*LEAF_SIZE, 3*LEAF_SIZE,4*LEAF_SIZE, 6*LEAF_SIZE,4*LEAF_SIZE, 3*LEAF_SIZE/2,3*LEAF_SIZE/2, 9*LEAF_SIZE/2,3*LEAF_SIZE/2};
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117 | 117 |
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118 | 118 |
Static3D center = new Static3D(3*LEAF_SIZE/2, 3*LEAF_SIZE/2, 0); |
119 | 119 |
Static3D axis = new Static3D(0,0,1); |
Also available in: Unified diff
Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).