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Revision a4d59c0b

Added by Leszek Koltunski over 5 years ago

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

View differences:

src/main/java/org/distorted/examples/plainmonalisa/RenderThread.java
80 80
    mSurfaceHolder = holder;
81 81
    mView = view;
82 82

  
83
    Static3D pLeft = new Static3D( 90, 258, 0);
84
    Static3D pRight= new Static3D(176, 255, 0);
83
    Static3D pLeft = new Static3D( 90, 108, 0);
84
    Static3D pRight= new Static3D(176, 111, 0);
85 85

  
86
    Static4D rLeft = new Static4D(-10,-10, 0,25);
87
    Static4D rRight= new Static4D( 10, -5, 0,25);
86
    Static4D rLeft = new Static4D(-10, 10, 0,25);
87
    Static4D rRight= new Static4D( 10,  5, 0,25);
88 88

  
89 89
    Dynamic3D dLeft = new Dynamic3D(1000,0.0f);
90 90
    Dynamic3D dRight= new Dynamic3D(1000,0.0f);
91 91

  
92
    dLeft.add( new Static3D(  0,  0,0) );
93
    dLeft.add( new Static3D(-20,-20,0) );
92
    dLeft.add( new Static3D(  0,  0, 0) );
93
    dLeft.add( new Static3D(-20, 20, 0) );
94 94

  
95
    dRight.add( new Static3D(  0,  0,0) );
96
    dRight.add( new Static3D( 20,-10,0) );
95
    dRight.add( new Static3D(  0,  0, 0) );
96
    dRight.add( new Static3D( 20, 10, 0) );
97 97

  
98 98
    mEffects = new DistortedEffects();
99 99
    mEffects.apply( new VertexEffectDistort(dLeft , pLeft , rLeft ) );

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