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Revision a4d59c0b

Added by Leszek Koltunski over 5 years ago

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

View differences:

src/main/java/org/distorted/examples/quaternion/QuaternionRenderer.java
118 118
    float factor = 0.5f*(width>height ? height/h:width/w);
119 119

  
120 120
    mCenter.set(w/2,h/2,d/2);
121
    mMove.set( (width-factor*w)/2 , (height-factor*h)/2 , 0 );
121
    mMove.set( (width-factor*w)/2 , (height-factor*h)/2 , -factor*d/2 );
122 122
    mScale.set(factor,factor,factor);
123 123

  
124 124
    mScreen.resize(width, height);

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