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Revision a4d59c0b

Added by Leszek Koltunski over 5 years ago

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

View differences:

src/main/java/org/distorted/examples/save/SaveRenderer.java
78 78
      
79 79
    boobsSink  = 1.0f;
80 80
      
81
    Static3D pLeft = new Static3D(132, 264, 0);
82
    Static3D pRight= new Static3D(247, 264, 0);
81
    Static3D pLeft = new Static3D(132, 336, 0);
82
    Static3D pRight= new Static3D(247, 336, 0);
83 83
      
84 84
    Static4D sinkRegion = new Static4D(0,0,0,60);
85 85
      

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