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Revision a4d59c0b

Added by Leszek Koltunski over 5 years ago

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

View differences:

src/main/java/org/distorted/examples/triblur/TriblurRenderer.java
221 221
      mScale1.set(factor1,factor1,factor1);
222 222
      mScale2.set(factor2,factor2,factor2);
223 223
      mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, (float)OBJ_SIZE/2 );
224
      mMove1.set( (width -factor1*OBJ_SIZE)/2 ,(height-factor1*OBJ_SIZE)/2 ,0);
225
      mMove2.set( (width -factor2*OBJ_SIZE)/2 ,(height-factor2*OBJ_SIZE)/2 ,0);
224
      mMove1.set( (width -factor1*OBJ_SIZE)/2 ,(height-factor1*OBJ_SIZE)/2 , -factor1*OBJ_SIZE);
225
      mMove2.set( (width -factor2*OBJ_SIZE)/2 ,(height-factor2*OBJ_SIZE)/2 , -factor2*OBJ_SIZE);
226 226
      mScreen.resize(width, height);
227 227
      }
228 228

  

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