Revision a4d59c0b
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/examples/wind/WindRenderer.java | ||
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105 | 105 |
public void onSurfaceChanged(GL10 glUnused, int width, int height) |
106 | 106 |
{ |
107 | 107 |
float factor = ( (float)(width<height? width:height) )/(mObjHeight + 1.4f*mObjWidth); |
108 |
mMove.set( factor*mObjHeight*0.58f , factor*mObjHeight*0.08f , 0 );
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|
108 |
mMove.set( factor*mObjHeight*0.58f , height - factor*mObjHeight*1.08f , 0 );
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109 | 109 |
mScale.set(factor,factor,factor); |
110 | 110 |
mScreen.resize(width, height); |
111 | 111 |
} |
Also available in: Unified diff
Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).