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Revision a4d59c0b

Added by Leszek Koltunski over 5 years ago

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

View differences:

src/main/res/values/strings.xml
78 78
    <string name="matrixautomatic">Automatic Matrix Effects</string>
79 79
    <string name="inflate">Inflate</string>
80 80
    <string name="none">None</string>
81
    <string name="effect_live">LIVE </string>
82
    <string name="effect_finished">FINISHED </string>
81 83

  
82 84
    <string name="quality0">Highest</string>
83 85
    <string name="quality1">High</string>
......
108 110
    <string name="glow_radius_placeholder">Radius: %1$d</string>
109 111
    <string name="glow_alpha_placeholder">Alpha: %1$.2f</string>
110 112
    <string name="inflate_placeholder">Inflate: %1$.2f</string>
113
    <string name="effect_id_placeholder">ID: %1$d</string>
111 114

  
112 115
    <string name="example_monalisa">Mona Lisa</string>
113 116
    <string name="example_monalisa_subtitle">The basics of Distortions.</string>

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