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Revision b01acdaf

Added by Leszek Koltunski over 7 years ago

Rename Grid to Mesh

View differences:

src/main/java/org/distorted/examples/effects3d/Effects3DActivity.java
38 38

  
39 39
import org.distorted.examples.R;
40 40
import org.distorted.library.Distorted;
41
import org.distorted.library.GridFlat;
42
import org.distorted.library.GridCubes;
43
import org.distorted.library.GridObject;
41
import org.distorted.library.MeshCubes;
42
import org.distorted.library.MeshFlat;
43
import org.distorted.library.MeshObject;
44 44
import org.distorted.library.DistortedTexture;
45 45
import org.distorted.library.DistortedEffects;
46 46
import org.distorted.library.EffectNames;
......
69 69
  private boolean[] mShape;
70 70
  private DistortedTexture mTexture;
71 71
  private DistortedEffects mEffects;
72
  private GridObject mGrid;
72
  private MeshObject mMesh;
73 73
  private int mObjectType;
74 74
  private int mBitmapID;
75 75
  private Bitmap mBitmap;
......
233 233

  
234 234
///////////////////////////////////////////////////////////////////////////////////////////////////
235 235

  
236
  public GridObject getGrid()
236
  public MeshObject getGrid()
237 237
    {
238
    return mGrid;
238
    return mMesh;
239 239
    }
240 240

  
241 241
///////////////////////////////////////////////////////////////////////////////////////////////////
......
412 412

  
413 413
      mEffects = new DistortedEffects();
414 414
      mTexture= new DistortedTexture(w,h);
415
      mGrid   = new GridFlat(mNumCols,mNumCols*h/w);
415
      mMesh = new MeshFlat(mNumCols,mNumCols*h/w);
416 416
      setEffectView();
417 417
      }
418 418
    else
......
443 443

  
444 444
    mEffects = new DistortedEffects();
445 445
    mTexture= new DistortedTexture(mNumCols,mNumRows);
446
    mGrid   = new GridCubes(mNumCols, str, false);
446
    mMesh = new MeshCubes(mNumCols, str, false);
447 447

  
448 448
    setEffectView();
449 449
    }
......
496 496

  
497 497
  public int getDepth()
498 498
    {
499
    return mTexture==null ? 0: mTexture.getDepth(mGrid);
499
    return mTexture==null ? 0: mTexture.getDepth(mMesh);
500 500
    }
501 501

  
502 502
///////////////////////////////////////////////////////////////////////////////////////////////////

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