Minor
update build.gradle
Introduce InitData, a data structure used to initialize a TwistyObject.Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )
Bump to 1.10.1
BandagedPlay: configurable mode and scramble depth
Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.
Bump version to 1.9.6
Improve the CU_232 mesh.
Container's JSON and mesh - one more corrrection.
Fix a bug in FactoryCubit: before sometimes it would incorrectly rotate a 'collapsed sticker' face if the face was flipped.Also: polish up the Container.
Add Pyramorphix.
Implement the Windmill Cube
Remove the need to provide the number of outer faces of a ObjectShape.
cleaning up.
Progress
Trajber's Octahedron: progress.
Trajber's Octahedron: first try.
Up version to 1.9.3
'Simple' and 'Nice' meshes: fix Rex.
Introduce 'Simple' and 'Nice' meshes.
Float vertices - scratchbook
Add Cube6.
Add testing of MeshPolygon to the MeshFile app.
New BORDER effect.
Improvements for the new Border effect. Now works, but covers the object - to be corrected.
New postprocess effect 'Border' (not working yet) and adding it to the testing app 'Triblur'.
Convert the Ivy corner cubit to the new, 'universal' cubit creation method.
This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.
Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.
New 'JingPyraminx' object - add the mesh.
New 'Jing' cubit shapes: corrections.
New 'Jing' cubit shapes.
up library versions.
Correct the Redmi mesh to eliminate the visible seams.
Add Square-2 corner cubit.
Progress with cubit shapes of the Square-1.
Dynamic App: add support for the new SpeedMode inside Dynamics. (so far only first two SpeedModes - smooth and segment_constant - are supported )
Bump version to 1.8.0
2 Skewb Ultimate cubits.
RubikControl: fixes; progress.
Port bugfixes from DistortedCube; add Ivy Corner & Ivy Face meshes.
Cubit creation: properly cener the textures. Add Kilominx edge.
Cubit creation: center the textures. Add octahedron.
Cubit creation: bugfixes.
Cubit creation: bugfixes. Cube, Tetrahedron, Dino cubits - all work.
Face cubit creation: progress: cube & tetrahedron work; dino cubit does not.Also, the texture is not yet moved inside the (0,1)x(0,1) square.
Face cubit creation: progress: rounded corners
Face cubit creation: progress, a cube renders correctly :)
Face cubit creation: progress, a cube rendered almost correctly :)
Face cubit creation: compiles and runs now (but results are incorrect)
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