Progress with any size Kilominx.
Progress with bandaged cubes.
Beginnings of support for bandaged versions of the 3x3 cube.
Up version to 1.6.5
Bugfixes as a result of the Samsung Galaxy J4+ investigation:
1) By default, switch off transform feedback in the main program. Create a new API 'needTransformFeedback()' to call if someone still needs TF in the main program.2) lower the default max number of vertex effects to 30....
Progress with Megaminx.
Beginnings of Megaminx & Gigaminx
We need to re-add upping the max number of fragment effects as their default was lowered back to 5 in the library.
Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)
Plug two more memory leaks. It should be fine now.
Fixes for Deform and Moving Effects.
Progress with the Kilominx - rotations.
New shape: Kilominx corner.
Rex Cube - new mesh, textures and icon.
Fixes for the Rex Cube (mostly works now)
Fixes for the Rex Cube (still doesn't work)
Improve the Ivy mesh.
More support for using the library from more than one activity
1) Beginnings of support for using the library from more than one activity2) rename DistortedLibrary.onCreate() to onSurfaceCreated()3) (rubik) add Cambodia's flag.
Minor.
Progress with the Ivy.
Replicate the 'INVALID_OPERATION trying to glMapBufferRange for the second time' bug.
Some improvements to MeshFile.
Dmesh for the Helicopter.
MeshFile.
We have new, Polygon method of rendering Object faces, and a new object - the Skewb.Time for 1.4.2 !
Procedural Skewb cubits and the Skewb mesh for MeshFile.
New Pyraminx meshes.
Add possibility to display also a procedurally created Mesh in MeshFile.
New TwistyObjects meshes.
Rename Meshes.
Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.
MeshFile app: add a texture for the Dino mesh.
Add component centers to dmesh version 2.
Update all the dmeshes to versions 2. Add the Dino dmesh.
Progress with the MeshFile app: new icon
Progress with the MeshFile app.
Progress with the MeshFile app: disappear works now.
Add a 'Scale' seekBar to the MeshFile app.
New effect VertexEffectDisappear
We have the new Object - the Dino - so up the version to 1.4.0.
Add the Dino dmesh file.
Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.
We need to pause an Activity in the following way:
1) Activity.onPause()2) View.onPause()3) Library.onPause()
otherwise sometimes there are artifacts when pausing!
Make the MeshFile app survive a period of being paused.
1) rename DistortedTexture's setColor to setColorARGB2) fix the Wiind app to take into account paused time3) fix the Dynamic so that if a single Dynamic is used more than once (in more than one effect) than it doesn't get adjusted for paused time multiple times.
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