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# Date Author Comment
54e47d9b 04/01/2021 11:53 PM Leszek Koltunski

Progress with any size Kilominx.

116af6dc 03/16/2021 11:44 PM Leszek Koltunski

Progress with bandaged cubes.

04a21ed6 03/15/2021 09:19 PM Leszek Koltunski

Progress with bandaged cubes.

a65604a7 03/15/2021 03:59 PM Leszek Koltunski

Beginnings of support for bandaged versions of the 3x3 cube.

dc749433 03/08/2021 03:32 PM Leszek Koltunski

Up version to 1.6.5

ef02f5e0 02/23/2021 09:54 PM Leszek Koltunski

Bugfixes as a result of the Samsung Galaxy J4+ investigation:

1) By default, switch off transform feedback in the main program.
Create a new API 'needTransformFeedback()' to call if someone still needs TF in the main program.
2) lower the default max number of vertex effects to 30....

6d020cb6 01/26/2021 09:35 AM Leszek Koltunski

Progress with Megaminx.

b3d28a81 01/19/2021 04:17 PM Leszek Koltunski

Beginnings of Megaminx & Gigaminx

736a0b00 01/13/2021 12:22 PM Leszek Koltunski

We need to re-add upping the max number of fragment effects as their default was lowered back to 5 in the library.

6979a0e0 01/10/2021 12:05 AM Leszek Koltunski

Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)

431929cf 01/08/2021 04:08 PM Leszek Koltunski

Plug two more memory leaks. It should be fine now.

42ec9110 01/07/2021 04:00 PM Leszek Koltunski

Fixes for Deform and Moving Effects.

e0838536 12/31/2020 09:58 PM Leszek Koltunski

Progress with the Kilominx - rotations.

fe032f52 12/28/2020 10:53 PM Leszek Koltunski

New shape: Kilominx corner.

f7936f2f 12/16/2020 02:31 PM Leszek Koltunski

Rex Cube - new mesh, textures and icon.

63fb0859 12/11/2020 09:25 PM Leszek Koltunski

Fixes for the Rex Cube (mostly works now)

7cd30f7c 12/11/2020 10:28 AM Leszek Koltunski

Fixes for the Rex Cube (still doesn't work)

1c41c4c9 12/08/2020 10:46 PM Leszek Koltunski

Improve the Ivy mesh.

a9df241d 11/16/2020 12:04 PM Leszek Koltunski

More support for using the library from more than one activity

7c72e798 11/11/2020 02:26 PM Leszek Koltunski

1) Beginnings of support for using the library from more than one activity
2) rename DistortedLibrary.onCreate() to onSurfaceCreated()
3) (rubik) add Cambodia's flag.

3fbd81f1 11/07/2020 08:37 PM Leszek Koltunski

Minor.

55f20739 10/19/2020 04:30 PM Leszek Koltunski

Progress with the Ivy.

6af1e973 10/15/2020 03:09 PM Leszek Koltunski

Minor.

36793c52 10/15/2020 10:44 AM Leszek Koltunski

Replicate the 'INVALID_OPERATION trying to glMapBufferRange for the second time' bug.

7edab735 10/13/2020 12:32 PM Leszek Koltunski

Some improvements to MeshFile.

f8d44470 09/19/2020 10:22 PM Leszek Koltunski

Dmesh for the Helicopter.

72059460 09/16/2020 08:51 PM Leszek Koltunski

MeshFile.

563d4fb5 09/15/2020 09:20 AM Leszek Koltunski

We have new, Polygon method of rendering Object faces, and a new object - the Skewb.
Time for 1.4.2 !

1beffb69 09/14/2020 10:30 PM Leszek Koltunski

Procedural Skewb cubits and the Skewb mesh for MeshFile.

df7b70a0 09/10/2020 03:18 PM Leszek Koltunski

New Pyraminx meshes.

e75d1866 09/10/2020 02:04 PM Leszek Koltunski

Minor.

6991ece5 09/10/2020 02:03 PM Leszek Koltunski

Add possibility to display also a procedurally created Mesh in MeshFile.

db18f8ce 09/09/2020 12:53 PM Leszek Koltunski

New TwistyObjects meshes.

f2085b96 08/28/2020 12:37 AM Leszek Koltunski

Rename Meshes.

57a3f798 08/27/2020 12:51 PM Leszek Koltunski

Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.

480b827b 08/26/2020 05:14 PM Leszek Koltunski

MeshFile app: add a texture for the Dino mesh.

38b31baa 08/26/2020 12:24 AM Leszek Koltunski

Add component centers to dmesh version 2.

81c7daef 08/25/2020 05:48 PM Leszek Koltunski

Update all the dmeshes to versions 2. Add the Dino dmesh.

01c4332c 08/14/2020 01:46 PM Leszek Koltunski

Progress with the MeshFile app: new icon

8aece7f2 08/14/2020 12:10 PM Leszek Koltunski

Progress with the MeshFile app.

39b925d5 08/13/2020 10:40 PM Leszek Koltunski

Progress with the MeshFile app: disappear works now.

7198e5c9 08/13/2020 10:00 PM Leszek Koltunski

Progress with the MeshFile app.

16b336db 08/13/2020 02:00 PM Leszek Koltunski

Add a 'Scale' seekBar to the MeshFile app.

8bf89617 08/13/2020 01:35 PM Leszek Koltunski

New effect VertexEffectDisappear

c9b0d31e 08/11/2020 10:52 PM Leszek Koltunski

We have the new Object - the Dino - so up the version to 1.4.0.

a5ef195e 08/11/2020 08:33 PM Leszek Koltunski

Add the Dino dmesh file.

bf2e8f97 07/30/2020 10:38 AM Leszek Koltunski

Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.

c0f27889 07/22/2020 09:53 AM Leszek Koltunski

We need to pause an Activity in the following way:

1) Activity.onPause()
2) View.onPause()
3) Library.onPause()

otherwise sometimes there are artifacts when pausing!

099d8f8b 07/20/2020 05:57 PM Leszek Koltunski

Make the MeshFile app survive a period of being paused.

e50e7ba7 07/20/2020 05:11 PM Leszek Koltunski

1) rename DistortedTexture's setColor to setColorARGB
2) fix the Wiind app to take into account paused time
3) fix the Dynamic so that if a single Dynamic is used more than once (in more than one effect) than it doesn't get adjusted for paused time multiple times.

(101-150/838) Per page: 25, 50, 100

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