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Revision 040cd18c

Added by Leszek Koltunski almost 6 years ago

Port all the 'non-controversial' changes from order-independent-transparency branch.

View differences:

src/main/res/raw/blit_depth_vertex_shader.glsl
17 17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
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//////////////////////////////////////////////////////////////////////////////////////////////
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precision lowp float;
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precision highp float;
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#if __VERSION__ != 100
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in vec2 a_Position;           // Per-vertex position.
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out vec2 v_TexCoordinate;     //
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#else
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attribute vec2 a_Position;    // Per-vertex position.
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varying vec2 v_TexCoordinate; //
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#endif
29 24

  
30 25
uniform float u_Depth;        // distance from the near plane to render plane, in clip coords
31 26
uniform vec2  u_TexCorr;      // when we blit from postprocessing buffers, the buffers can be

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