Revision 12f9e4bb
Added by Leszek Koltunski almost 6 years ago
src/main/java/org/distorted/library/main/DistortedEffects.java | ||
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/// OIT SSBO BUFFER /// |
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private static int[] mLinkedListSSBO = new int[1]; |
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private static int[] mAtomicCounter = new int[1]; |
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private static int[] mAtomicCounter = new int[Distorted.FBO_QUEUE_SIZE]; |
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private static int mCurrBuffer; |
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static |
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{ |
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mLinkedListSSBO[0]= -1; |
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mAtomicCounter[0] = -1; |
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mCurrBuffer = 0; |
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for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1; |
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} |
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/////////////////////////////////////////////////////////////// |
... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// reset atomic counter to 0 |
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static void zeroOutAtomic()
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private static int printPreviousBuffer()
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{ |
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if( mAtomicCounter[0]<0 ) |
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int counter = 0; |
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ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4, |
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GLES31.GL_MAP_READ_BIT); |
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if( atomicBuf!=null ) |
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{ |
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IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
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counter = atomicIntBuf.get(0); |
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} |
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else |
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{ |
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GLES31.glGenBuffers(1,mAtomicCounter,0); |
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GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[0]); |
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GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[0] ); |
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GLES31.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES31.GL_DYNAMIC_DRAW); |
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GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0); |
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android.util.Log.e("effects", "print: failed to map atomic buffer"); |
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} |
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GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[0] );
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GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
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return counter; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static void zeroBuffer() |
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{ |
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ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4, |
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GLES31.GL_MAP_WRITE_BIT|GLES31.GL_MAP_INVALIDATE_BUFFER_BIT);
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GLES31.GL_MAP_WRITE_BIT|GLES31.GL_MAP_INVALIDATE_BUFFER_BIT); |
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if( atomicBuf!=null ) |
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{ |
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IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
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//int counter = atomicIntBuf.get(0); |
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//android.util.Log.e("counter", "now = "+counter+" w="+surface.mWidth+" h="+surface.mHeight |
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// +" diff="+(counter-surface.mWidth*surface.mHeight)); |
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atomicIntBuf.put(0,0); |
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} |
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else |
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{ |
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android.util.Log.e("effects", "failed to map atomic buffer"); |
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android.util.Log.e("effects", "zero: failed to map atomic buffer");
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} |
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GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER); |
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GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// reset atomic counter to 0 |
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static int zeroOutAtomic() |
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{ |
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int counter = 0; |
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if( mAtomicCounter[0]<0 ) |
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{ |
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GLES31.glGenBuffers(Distorted.FBO_QUEUE_SIZE,mAtomicCounter,0); |
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for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) |
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{ |
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GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]); |
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GLES31.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES31.GL_DYNAMIC_DRAW); |
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zeroBuffer(); |
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} |
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} |
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// reading the value of the buffer on every frame would slow down rendering by |
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// about 3%; doing it only once every 5 frames affects speed by less than 1%. |
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if( mCurrBuffer==0 ) |
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{ |
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GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]); |
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counter = printPreviousBuffer(); |
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} |
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if( ++mCurrBuffer>=Distorted.FBO_QUEUE_SIZE ) mCurrBuffer = 0; |
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GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]); |
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zeroBuffer(); |
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return counter; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Pass1 of the OIT algorithm. Clear per-pixel head-poiners. |
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static void oitClear(DistortedOutputSurface surface) |
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static void oitClear(DistortedOutputSurface surface, int counter)
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{ |
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if( mLinkedListSSBO[0]<0 ) |
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{ |
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int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
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GLES31.glGenBuffers(1,mLinkedListSSBO,0); |
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int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
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GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]); |
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GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW); |
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GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0); |
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GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]); |
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} |
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// See if we have overflown the SSBO in one of the previous frames. |
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// If yes, assume we need to make the SSBO larger. |
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float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight); |
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if( overflow>1.0f ) |
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{ |
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//android.util.Log.e("effects", "previous frame rendered "+counter+ |
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// " fragments, but there was only "+(mBufferSize*surface.mWidth*surface.mHeight)+" space"); |
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mBufferSize *= (int)(overflow+1.0f); |
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int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
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GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]); |
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GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW); |
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GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0); |
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} |
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|
... | ... | |
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static void onPause() |
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{ |
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mLinkedListSSBO[0]= -1; |
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mAtomicCounter[0] = -1; |
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for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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mNextID = 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void setSSBOSize(float size) |
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{ |
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mBufferSize = size; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
a mix of two changes:
1) remove the DistortedInputSurface interface (now every Surface is Input)
2) make the OIT SSBO self-adjustable in size