Revision 133cbb2b
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
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39 | 39 |
* framework where one is able to mark for deletion at any time and actual deletion takes place |
40 | 40 |
* on the next render). |
41 | 41 |
*/ |
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public class DistortedFramebuffer |
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public class DistortedFramebuffer extends DistortedRenderable
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43 | 43 |
{ |
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private static final int FAILED_TO_CREATE = -1; |
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private static final int NOT_CREATED_YET = -2; |
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private static final int DONT_CREATE = -3; |
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48 | 44 |
private static boolean mListMarked = false; |
49 | 45 |
private static LinkedList<DistortedFramebuffer> mList = new LinkedList<>(); |
50 | 46 |
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51 |
private int[] colorIds = new int[1]; |
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private int[] depthIds = new int[1]; |
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private int[] fboIds = new int[1]; |
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private int[] mDepthH = new int[1]; |
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private int[] mFBOH = new int[1]; |
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54 | 49 |
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55 | 50 |
private boolean mMarked; |
56 | 51 |
private boolean mDepthEnabled; |
57 | 52 |
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private int mTexWidth, mTexHeight; |
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60 | 53 |
// Projection stuff |
61 | 54 |
private float mX, mY, mFOV; |
62 | 55 |
int mWidth,mHeight,mDepth; |
... | ... | |
66 | 59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
67 | 60 |
// Must be called from a thread holding OpenGL Context |
68 | 61 |
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void createFBO()
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void create() |
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{ |
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if( colorIds[0]==NOT_CREATED_YET )
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if( mColorH[0]==NOT_CREATED_YET )
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72 | 65 |
{ |
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GLES30.glGenTextures(1, colorIds, 0);
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GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, colorIds[0]);
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GLES30.glGenTextures(1, mColorH, 0);
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GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[0]);
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75 | 68 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_REPEAT); |
76 | 69 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_REPEAT); |
77 | 70 |
GLES30.glTexParameterf(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST); |
78 | 71 |
GLES30.glTexParameterf(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_LINEAR); |
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GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_RGBA, mTexWidth, mTexHeight, 0, GLES30.GL_RGBA, GLES30.GL_UNSIGNED_BYTE, null);
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GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_RGBA, mSizeX, mSizeY, 0, GLES30.GL_RGBA, GLES30.GL_UNSIGNED_BYTE, null);
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80 | 73 |
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GLES30.glGenFramebuffers(1, fboIds, 0);
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GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, fboIds[0]);
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GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, colorIds[0], 0);
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GLES30.glGenFramebuffers(1, mFBOH, 0);
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GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[0]);
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GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, mColorH[0], 0);
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84 | 77 |
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85 | 78 |
checkStatus("color"); |
86 | 79 |
} |
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if( mDepthEnabled && depthIds[0]==NOT_CREATED_YET ) // we need to create a new DEPTH attachment
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if( mDepthEnabled && mDepthH[0]==NOT_CREATED_YET ) // we need to create a new DEPTH attachment
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{ |
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GLES30.glGenTextures(1, depthIds, 0);
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GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, depthIds[0]);
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GLES30.glGenTextures(1, mDepthH, 0);
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GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mDepthH[0]);
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91 | 84 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_REPEAT); |
92 | 85 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_REPEAT); |
93 | 86 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST); |
94 | 87 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_NEAREST); |
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GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_DEPTH_COMPONENT, mTexWidth, mTexHeight, 0, GLES30.GL_DEPTH_COMPONENT, GLES30.GL_UNSIGNED_SHORT, null);
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GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_DEPTH_COMPONENT, mSizeX, mSizeY, 0, GLES30.GL_DEPTH_COMPONENT, GLES30.GL_UNSIGNED_SHORT, null);
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96 | 89 |
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GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, fboIds[0]);
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GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_ATTACHMENT, GLES30.GL_TEXTURE_2D, depthIds[0], 0);
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GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[0]);
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GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_ATTACHMENT, GLES30.GL_TEXTURE_2D, mDepthH[0], 0);
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99 | 92 |
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100 | 93 |
checkStatus("depth"); |
101 | 94 |
} |
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if( !mDepthEnabled && depthIds[0]!=NOT_CREATED_YET ) // we need to detach and destroy the DEPTH attachment.
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if( !mDepthEnabled && mDepthH[0]!=NOT_CREATED_YET ) // we need to detach and destroy the DEPTH attachment.
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{ |
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GLES30.glDeleteTextures(1, depthIds, 0);
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depthIds[0]=NOT_CREATED_YET;
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GLES30.glDeleteTextures(1, mDepthH, 0);
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mDepthH[0]=NOT_CREATED_YET;
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106 | 99 |
} |
107 | 100 |
} |
108 | 101 |
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... | ... | |
116 | 109 |
{ |
117 | 110 |
android.util.Log.e("DistortedFramebuffer", "FRAMEBUFFER INCOMPLETE, "+message+" error="+status); |
118 | 111 |
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GLES30.glDeleteTextures(1, colorIds, 0);
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GLES30.glDeleteTextures(1, depthIds, 0);
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GLES30.glDeleteFramebuffers(1, fboIds, 0);
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fboIds[0] = 0;
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colorIds[0] = FAILED_TO_CREATE;
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depthIds[0] = FAILED_TO_CREATE;
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GLES30.glDeleteTextures(1, mColorH, 0);
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GLES30.glDeleteTextures(1, mDepthH, 0);
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GLES30.glDeleteFramebuffers(1, mFBOH, 0);
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mFBOH[0] = 0;
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mColorH[0] = FAILED_TO_CREATE;
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mDepthH[0] = FAILED_TO_CREATE;
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125 | 118 |
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126 | 119 |
return false; |
127 | 120 |
} |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Must be called from a thread holding OpenGL Context |
134 | 127 |
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private void deleteFBO()
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private void delete() |
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{ |
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if( colorIds[0]>=0 )
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if( mColorH[0]>=0 )
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{ |
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//android.util.Log.e("FBO", "deleting ("+mWidth+","+mHeight+") "+fboIds[0]); |
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if( depthIds[0]>=0 ) |
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if( mDepthH[0]>=0 ) |
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{ |
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GLES30.glDeleteTextures(1, depthIds, 0);
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depthIds[0]=NOT_CREATED_YET;
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GLES30.glDeleteTextures(1, mDepthH, 0);
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mDepthH[0]=NOT_CREATED_YET;
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145 | 136 |
} |
146 | 137 |
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GLES30.glDeleteTextures(1, colorIds, 0);
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colorIds[0] = NOT_CREATED_YET;
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GLES30.glDeleteTextures(1, mColorH, 0);
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mColorH[0] = NOT_CREATED_YET;
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149 | 140 |
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GLES30.glDeleteFramebuffers(1, fboIds, 0);
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fboIds[0] = 0;
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GLES30.glDeleteFramebuffers(1, mFBOH, 0);
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mFBOH[0] = 0;
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152 | 143 |
} |
153 | 144 |
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mMarked = false; |
... | ... | |
158 | 149 |
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159 | 150 |
void setAsOutput() |
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{ |
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GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, fboIds[0]);
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GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[0]);
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162 | 153 |
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if( depthIds[0]!=NOT_CREATED_YET )
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if( mDepthH[0]!=NOT_CREATED_YET )
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{ |
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GLES30.glEnable(GLES30.GL_DEPTH_TEST); |
166 | 157 |
GLES30.glDepthMask(true); |
... | ... | |
172 | 163 |
} |
173 | 164 |
} |
174 | 165 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setAsInput() |
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{ |
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GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, colorIds[0]); |
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} |
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182 | 166 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
183 | 167 |
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184 | 168 |
private void createProjection() |
... | ... | |
220 | 204 |
{ |
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for( DistortedFramebuffer fbo : mList) |
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{ |
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if( fbo.colorIds[0]!=DONT_CREATE ) fbo.colorIds[0] = NOT_CREATED_YET;
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if( fbo.mDepthEnabled) fbo.depthIds[0] = NOT_CREATED_YET;
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if( fbo.mColorH[0]!=DONT_CREATE ) fbo.mColorH[0] = NOT_CREATED_YET;
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if( fbo.mDepthEnabled ) fbo.mDepthH[0] = NOT_CREATED_YET;
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225 | 209 |
} |
226 | 210 |
} |
227 | 211 |
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... | ... | |
241 | 225 |
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242 | 226 |
if( tmp.mMarked ) |
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{ |
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tmp.deleteFBO();
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tmp.delete(); |
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245 | 229 |
iterator.remove(); |
246 | 230 |
} |
247 | 231 |
} |
... | ... | |
265 | 249 |
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266 | 250 |
createProjection(); |
267 | 251 |
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if( mWidth>mTexWidth || mHeight>mTexHeight )
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if( mWidth> mSizeX || mHeight> mSizeY)
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269 | 253 |
{ |
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mTexWidth = mWidth;
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mTexHeight= mHeight;
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deleteFBO();
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mSizeX = mWidth;
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mSizeY = mHeight;
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delete(); |
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273 | 257 |
} |
274 | 258 |
} |
275 | 259 |
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createFBO();
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create(); |
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277 | 261 |
} |
278 | 262 |
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279 | 263 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
293 | 277 |
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294 | 278 |
mHeight = height; |
295 | 279 |
mWidth = width; |
296 |
mTexHeight = height;
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mTexWidth = width;
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mSizeY = height;
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mSizeX = width;
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298 | 282 |
mFOV = 60.0f; |
299 | 283 |
mX = 0.0f; |
300 | 284 |
mY = 0.0f; |
301 | 285 |
mMarked = false; |
302 | 286 |
mDepthEnabled= depthEnabled; |
303 | 287 |
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fboIds[0] =-1;
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colorIds[0]= NOT_CREATED_YET;
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depthIds[0]= NOT_CREATED_YET;
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mFBOH[0] =-1;
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mColorH[0]= NOT_CREATED_YET;
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mDepthH[0]= NOT_CREATED_YET;
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307 | 291 |
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308 | 292 |
createProjection(); |
309 | 293 |
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310 | 294 |
mList.add(this); |
311 | 295 |
} |
312 | 296 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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313 | 299 |
/** |
314 | 300 |
* Create a new offscreen Framebuffer. |
315 | 301 |
* |
... | ... | |
323 | 309 |
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324 | 310 |
mHeight = height; |
325 | 311 |
mWidth = width; |
326 |
mTexHeight = height;
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mTexWidth = width;
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mSizeY = height;
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mSizeX = width;
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328 | 314 |
mFOV = 60.0f; |
329 | 315 |
mX = 0.0f; |
330 | 316 |
mY = 0.0f; |
331 | 317 |
mMarked = false; |
332 | 318 |
mDepthEnabled= false; |
333 | 319 |
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fboIds[0] =-1;
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colorIds[0]= NOT_CREATED_YET;
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depthIds[0]= NOT_CREATED_YET;
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mFBOH[0] =-1;
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mColorH[0]= NOT_CREATED_YET;
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mDepthH[0]= NOT_CREATED_YET;
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337 | 323 |
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338 | 324 |
createProjection(); |
339 | 325 |
|
... | ... | |
358 | 344 |
mMarked = false; |
359 | 345 |
mDepthEnabled= true; |
360 | 346 |
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fboIds[0] = fbo;
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colorIds[0]= DONT_CREATE;
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depthIds[0]= DONT_CREATE;
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mFBOH[0] = fbo;
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mColorH[0]= DONT_CREATE;
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mDepthH[0]= DONT_CREATE;
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364 | 350 |
} |
365 | 351 |
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366 | 352 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
389 | 375 |
*/ |
390 | 376 |
public void renderTo(DistortedTexture tex, MeshObject mesh, DistortedEffects effects, long time) |
391 | 377 |
{ |
392 |
tex.createTexture(); |
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DistortedFramebuffer.deleteAllMarked(); |
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DistortedTexture.deleteAllMarked(); |
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createFBO(); |
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tex.setAsInput(); |
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effects.drawPriv(tex.mHalfX, tex.mHalfY, mesh, this, time); |
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378 |
tex.create(); |
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379 |
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380 |
if( tex.setAsInput() ) |
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381 |
{ |
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382 |
DistortedFramebuffer.deleteAllMarked(); |
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383 |
DistortedTexture.deleteAllMarked(); |
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384 |
create(); |
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385 |
effects.drawPriv(tex.getWidth()/2.0f, tex.getHeight()/2.0f, mesh, this, time); |
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386 |
} |
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398 | 387 |
} |
399 | 388 |
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400 | 389 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
412 | 401 |
*/ |
413 | 402 |
public void renderTo(DistortedFramebuffer fbo, MeshObject mesh, DistortedEffects effects, long time) |
414 | 403 |
{ |
415 |
fbo.createFBO();
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fbo.create(); |
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416 | 405 |
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417 |
if( fbo.colorIds[0]>0 ) // fbo created with the first constructor
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406 |
if( fbo.setAsInput() )
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418 | 407 |
{ |
419 | 408 |
DistortedFramebuffer.deleteAllMarked(); |
420 | 409 |
DistortedTexture.deleteAllMarked(); |
421 |
createFBO(); |
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422 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, fbo.colorIds[0]); |
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423 |
effects.drawPriv(fbo.mWidth/2, fbo.mHeight/2, mesh, this, time); |
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410 |
create(); |
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411 |
effects.drawPriv(fbo.getWidth()/2.0f, fbo.getHeight()/2.0f, mesh, this, time); |
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424 | 412 |
} |
425 | 413 |
} |
426 | 414 |
|
... | ... | |
437 | 425 |
{ |
438 | 426 |
DistortedFramebuffer.deleteAllMarked(); |
439 | 427 |
DistortedTexture.deleteAllMarked(); |
440 |
createFBO();
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428 |
create(); |
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441 | 429 |
dt.drawRecursive(time,this); |
442 | 430 |
} |
443 | 431 |
|
... | ... | |
447 | 435 |
*/ |
448 | 436 |
public void markForDeletion() |
449 | 437 |
{ |
450 |
//android.util.Log.e("FBO", "marking for deletion ("+mWidth+","+mHeight+") "+fboIds[0]);
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438 |
//android.util.Log.e("FBO", "marking for deletion ("+mWidth+","+mHeight+") "+mFBOH[0]);
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451 | 439 |
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452 | 440 |
mListMarked = true; |
453 | 441 |
mMarked = true; |
... | ... | |
490 | 478 |
{ |
491 | 479 |
mWidth = width; |
492 | 480 |
mHeight = height; |
493 |
mTexWidth = width;
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494 |
mTexHeight= height;
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481 |
mSizeX = width;
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482 |
mSizeY = height;
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495 | 483 |
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496 | 484 |
createProjection(); |
497 | 485 |
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498 |
if( colorIds[0]>0 ) markForDeletion();
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486 |
if( mColorH[0]>0 ) markForDeletion();
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499 | 487 |
} |
500 | 488 |
} |
501 | 489 |
|
... | ... | |
512 | 500 |
*/ |
513 | 501 |
public int getTextureID() |
514 | 502 |
{ |
515 |
return colorIds[0];
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503 |
return mColorH[0];
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516 | 504 |
} |
517 | 505 |
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518 | 506 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Introduce DistortedRenderable, a base class for Texture and Framebuffer