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Revision 194ab46f

Added by Leszek Koltunski over 7 years ago

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

View differences:

src/main/java/org/distorted/library/DistortedTree.java
22 22
import java.util.ArrayList;
23 23
import java.util.HashMap;
24 24

  
25
import android.opengl.GLES20;
25
import android.opengl.GLES30;
26 26

  
27 27
///////////////////////////////////////////////////////////////////////////////////////////////////
28 28
/**
......
214 214
        {
215 215
        mData.mFBO.setAsOutput();
216 216

  
217
        GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
218
        GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
217
        GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
218
        GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
219 219

  
220 220
        if( mTexture.setAsInput() )
221 221
          DistortedEffects.drawNoEffectsPriv(mTexture.mHalfX, mTexture.mHalfY, mMesh, mData.mFBO);

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