Revision 2f1f7570
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/library/effect/EffectName.java | ||
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public enum EffectName |
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{ |
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// EFFECT NAME /////// EFFECT TYPE ////////// EFFECT UNITY //////////// DIM REGION CENTER |
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ROTATE ( EffectType.MATRIX , new float[] {0.0f} , 4, false, true ), |
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QUATERNION ( EffectType.MATRIX , new float[] {0.0f,0.0f,0.0f} , 4, false, true ), |
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MOVE ( EffectType.MATRIX , new float[] {0.0f,0.0f,0.0f} , 3, false, false ), |
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SCALE ( EffectType.MATRIX , new float[] {1.0f,1.0f,1.0f} , 3, false, false ), |
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SHEAR ( EffectType.MATRIX , new float[] {0.0f,0.0f,0.0f} , 3, false, true ), |
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DISTORT ( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 3, true , true ), |
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DEFORM ( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 3, true , true ), |
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SINK ( EffectType.VERTEX , new float[] {1.0f} , 1, true , true ), |
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PINCH ( EffectType.VERTEX , new float[] {1.0f} , 2, true , true ), |
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SWIRL ( EffectType.VERTEX , new float[] {0.0f} , 1, true , true ), |
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WAVE ( EffectType.VERTEX , new float[] {0.0f} , 5, true , true ), |
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ALPHA ( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false ), |
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SMOOTH_ALPHA ( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false ), |
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CHROMA ( EffectType.FRAGMENT, new float[] {0.0f} , 4, true , false ), |
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SMOOTH_CHROMA ( EffectType.FRAGMENT, new float[] {0.0f} , 4, true , false ), |
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BRIGHTNESS ( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false ), |
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SMOOTH_BRIGHTNESS( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false ), |
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SATURATION ( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false ), |
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SMOOTH_SATURATION( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false ), |
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CONTRAST ( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false ), |
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SMOOTH_CONTRAST ( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false ), |
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BLUR ( EffectType.POSTPROCESS,new float[] {0.0f} , 1, false, false ), |
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GLOW ( EffectType.POSTPROCESS,new float[] {0.0f} , 5, false, false ); |
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ROTATE ( EffectType.MATRIX , new float[] {0.0f} , 4, false, true , MatrixEffectRotate.class ),
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QUATERNION ( EffectType.MATRIX , new float[] {0.0f,0.0f,0.0f} , 4, false, true , MatrixEffectQuaternion.class ),
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MOVE ( EffectType.MATRIX , new float[] {0.0f,0.0f,0.0f} , 3, false, false , MatrixEffectMove.class ),
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SCALE ( EffectType.MATRIX , new float[] {1.0f,1.0f,1.0f} , 3, false, false , MatrixEffectScale.class ),
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SHEAR ( EffectType.MATRIX , new float[] {0.0f,0.0f,0.0f} , 3, false, true , MatrixEffectShear.class ),
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DISTORT ( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 3, true , true , VertexEffectDistort.class ),
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DEFORM ( EffectType.VERTEX , new float[] {0.0f,0.0f,0.0f} , 3, true , true , VertexEffectDeform.class ),
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SINK ( EffectType.VERTEX , new float[] {1.0f} , 1, true , true , VertexEffectSink.class ),
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PINCH ( EffectType.VERTEX , new float[] {1.0f} , 2, true , true , VertexEffectPinch.class ),
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SWIRL ( EffectType.VERTEX , new float[] {0.0f} , 1, true , true , VertexEffectSwirl.class ),
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WAVE ( EffectType.VERTEX , new float[] {0.0f} , 5, true , true , VertexEffectWave.class ),
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ALPHA ( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false , FragmentEffectAlpha.class ),
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SMOOTH_ALPHA ( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false , FragmentEffectAlpha.class ),
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CHROMA ( EffectType.FRAGMENT, new float[] {0.0f} , 4, true , false , FragmentEffectChroma.class ),
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SMOOTH_CHROMA ( EffectType.FRAGMENT, new float[] {0.0f} , 4, true , false , FragmentEffectChroma.class ),
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BRIGHTNESS ( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false , FragmentEffectBrightness.class ),
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SMOOTH_BRIGHTNESS( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false , FragmentEffectBrightness.class ),
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SATURATION ( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false , FragmentEffectSaturation.class ),
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SMOOTH_SATURATION( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false , FragmentEffectSaturation.class ),
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CONTRAST ( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false , FragmentEffectContrast.class ),
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SMOOTH_CONTRAST ( EffectType.FRAGMENT, new float[] {1.0f} , 1, true , false , FragmentEffectContrast.class ),
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BLUR ( EffectType.POSTPROCESS,new float[] {0.0f} , 1, false, false , PostprocessEffectBlur.class ),
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GLOW ( EffectType.POSTPROCESS,new float[] {0.0f} , 5, false, false , PostprocessEffectGlow.class );
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static final int MAXDIM = 4; // maximum supported dimension of effect's unity |
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public static final int LENGTH = values().length; |
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private final EffectType type; |
... | ... | |
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private final int dimension; |
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private final boolean supportsR; |
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private final boolean supportsC; |
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private final Class<? extends Effect> effectClass; |
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private static final float[] unities; |
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private static final int[] unityDimensions; |
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private static final int[] dimensions; |
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private static final boolean[] supportsRegion; |
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private static final boolean[] supportsCenter; |
... | ... | |
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{ |
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int i=0; |
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unities = new float[MAXDIM*LENGTH]; |
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unityDimensions = new int[LENGTH]; |
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dimensions = new int[LENGTH]; |
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supportsRegion = new boolean[LENGTH]; |
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supportsCenter = new boolean[LENGTH]; |
... | ... | |
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for(EffectName name: EffectName.values()) |
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{ |
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unityDimensions[i] = (name.unity==null ? 0 : name.unity.length); |
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dimensions[i] = name.dimension; |
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supportsRegion[i] = name.supportsR; |
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supportsCenter[i] = name.supportsC; |
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names[i] = name; |
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switch(unityDimensions[i]) |
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{ |
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case 4: unities[MAXDIM*i+3] = name.unity[3]; |
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case 3: unities[MAXDIM*i+2] = name.unity[2]; |
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case 2: unities[MAXDIM*i+1] = name.unity[1]; |
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case 1: unities[MAXDIM*i ] = name.unity[0]; |
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case 0: break; |
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} |
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i++; |
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} |
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} |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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EffectName(EffectType type, float[] unity, int dimension, boolean supportsR, boolean supportsC) |
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EffectName(EffectType type, float[] unity, int dimension, boolean supportsR, |
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boolean supportsC, Class<? extends Effect> effectClass ) |
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{ |
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this.type = type; |
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this.unity = unity; |
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this.dimension = dimension; |
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this.supportsR = supportsR; |
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this.supportsC = supportsC; |
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this.type = type; |
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this.unity = unity; |
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this.dimension = dimension; |
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this.supportsR = supportsR; |
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this.supportsC = supportsC; |
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this.effectClass = effectClass; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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return type; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the Class of an individual Effect. For example, EffectName.ROTATION.getType() will |
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* return MatrixEffectRotation.class. |
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* @return effect class. |
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*/ |
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public Class<? extends Effect> getEffectClass() |
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{ |
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return effectClass; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the i-th EffectName. |
Also available in: Unified diff
Properly clean up static varaibles in the Effect classes!