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Revision 580f7d10

Added by Leszek Koltunski about 7 years ago

Bugfix: we need to have DepthMask and ColorMask both fully on when clearing the FBO in Nodes!

View differences:

src/main/java/org/distorted/library/DistortedNode.java
236 236

  
237 237
      mData.mFBO.setAsOutput();
238 238

  
239
      DistortedRenderState.colorDepthOn();
240

  
239 241
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
240 242
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
241 243

  
244
      android.util.Log.e("NODE", "clearing DEPTH buffer of FBO ");
245

  
242 246
      if( mSurface.setAsInput() )
243 247
        {
244 248
        numRenders++;

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