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Revision 6ddda212

Added by Leszek Koltunski over 7 years ago

Adjustments for EffectQueueVertex.postprocess()

View differences:

src/main/res/raw/main_vertex_shader.glsl
360 360
  float d = dot( vec2(-ps.y,-ps.x),sincos );
361 361
  float num = length==0.0 ? 0.0 : d / length;
362 362

  
363
  v.xy += (sin(1.57*num)*amplitude*deg*sincos);
363
  v.xy += (sin(1.578*num)*amplitude*deg*sincos);
364 364
  }
365 365

  
366 366
#endif

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