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Revision 78ff6ea9

Added by Leszek Koltunski over 3 years ago

Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.

View differences:

src/main/java/org/distorted/library/effect/MatrixEffectShear.java
29 29
 */
30 30
public class MatrixEffectShear extends MatrixEffect
31 31
  {
32
  private Data3D mShear, mCenter;
32
  private final Data3D mShear, mCenter;
33 33

  
34 34
///////////////////////////////////////////////////////////////////////////////////////////////////
35 35
/**

Also available in: Unified diff