Revision 7bebb196
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/library/effect/MatrixEffectMove.java | ||
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54 | 54 |
float sy = uniforms[NUM_UNIFORMS*index+1]; |
55 | 55 |
float sz = uniforms[NUM_UNIFORMS*index+2]; |
56 | 56 |
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Matrix.translateM(matrix, 0, sx,-sy, sz);
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Matrix.translateM(matrix, 0, sx, sy, sz);
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58 | 58 |
} |
59 | 59 |
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60 | 60 |
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Also available in: Unified diff
Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).