Project

General

Profile

« Previous | Next » 

Revision 81a0b906

Added by Leszek Koltunski about 7 years ago

Preparation for shader optimization

View differences:

src/main/java/org/distorted/library/program/DistortedProgram.java
230 230
      {
231 231
      String error = GLES30.glGetShaderInfoLog(shaderHandle);
232 232

  
233
      //android.util.Log.e("Program", "error compiling :"+error);
234

  
233 235
      switch(shaderType)
234 236
        {
235 237
        case GLES30.GL_VERTEX_SHADER  : throw new VertexCompilationException(error);

Also available in: Unified diff