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Revision 94f6d472

Added by Leszek Koltunski about 7 years ago

Make it more flexible; now it can run almost all apps on OpenGL 2.0 contexts; OpenGL 3.0 ( with GLSL 3.00) required for POSTPROCESSING.

View differences:

src/main/res/raw/test_fragment_shader.glsl
19 19

  
20 20
precision lowp float;
21 21

  
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#if __VERSION__ != 100
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out vec4 fragColor;
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////////
25 27

  
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void main()
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  {
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  fragColor = vec4(1.0,0.0,0.0,0.2);
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#if __VERSION__ != 100
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  fragColor    =
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#else
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  gl_FragColor =
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#endif
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  vec4(1.0,0.0,0.0,0.2);
29 37
  }

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