Project

General

Profile

« Previous | Next » 

Revision 94f6d472

Added by Leszek Koltunski about 7 years ago

Make it more flexible; now it can run almost all apps on OpenGL 2.0 contexts; OpenGL 3.0 ( with GLSL 3.00) required for POSTPROCESSING.

View differences:

src/main/res/raw/test_vertex_shader.glsl
19 19

  
20 20
precision lowp float;
21 21

  
22
#if __VERSION__ != 100
23
in vec2 a_Position;        // Per-vertex position information we will pass in.
24
#else
25
attribute vec2 a_Position; // Per-vertex position information we will pass in.
26
#endif
27

  
22 28
uniform vec2 u_objD;       // object width X object height.
23 29
uniform mat4 u_MVPMatrix;  // the combined model/view/projection matrix.
24
in vec2 a_Position;        // Per-vertex position information we will pass in.
25 30

  
26 31
//////////////////////////////////////////////////////////////////////////////////////////////
27 32

  

Also available in: Unified diff