Revision 95c441a2
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedNode.java | ||
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int postprocess(long currTime, DistortedOutputSurface surface) |
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{ |
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return mEffects.postprocessPriv(currTime,surface); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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DistortedFramebuffer getPostprocessingBuffer() |
... | ... | |
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numRenders += mChildren.get(i).renderRecursive(currTime); |
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} |
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mData.mFBO.setAsOutput(); |
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DistortedRenderState.colorDepthOn(); |
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GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT); |
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mData.mFBO.setAsOutput(currTime); |
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if( mSurface.setAsInput() ) |
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{ |
Also available in: Unified diff
Progress with Multiblur.
This introduces some regressions with transparency (see: 'Different Bitmaps' and 'Around the world' )