Revision a16bf106
Added by Leszek Koltunski over 5 years ago
src/main/res/raw/main_vertex_shader.glsl | ||
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void main() |
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{ |
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vec3 v = 2.0*u_objD*(a_Position + u_Inflate*a_Inflate);
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vec3 v = 2.0*u_objD*a_Position + u_Inflate*a_Inflate;
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vec3 n = a_Normal; |
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#if NUM_VERTEX>0 |
Also available in: Unified diff
Make the Effects3D app a bit more user-friendly.