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Revision a1b36fc8

Added by Leszek Koltunski about 7 years ago

Simplify BLUR shader.

View differences:

src/main/res/raw/blit_fragment_shader.glsl
18 18
//////////////////////////////////////////////////////////////////////////////////////////////
19 19

  
20 20
precision lowp float;
21
  
22
uniform sampler2D u_Texture;  // The input texture.
21

  
23 22
varying vec2 v_TexCoordinate; // Interpolated texture coordinate per fragment.
23
uniform sampler2D u_Texture;  // The input texture.
24 24

  
25 25
//////////////////////////////////////////////////////////////////////////////////////////////
26 26

  

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