Revision a1b36fc8
Added by Leszek Koltunski about 7 years ago
src/main/res/raw/blit_fragment_shader.glsl | ||
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precision lowp float; |
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uniform sampler2D u_Texture; // The input texture. |
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varying vec2 v_TexCoordinate; // Interpolated texture coordinate per fragment. |
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uniform sampler2D u_Texture; // The input texture. |
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Also available in: Unified diff
Simplify BLUR shader.