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Revision a4835695

Added by Leszek Koltunski almost 8 years ago

move data types, like FlatND and InterpolatorND, to a separate package.

View differences:

src/main/java/org/distorted/library/EffectQueueMatrix.java
22 22
import android.opengl.GLES20;
23 23
import android.opengl.Matrix;
24 24

  
25
import org.distorted.library.type.Float3D;
26
import org.distorted.library.type.Interpolator;
27
import org.distorted.library.type.Interpolator1D;
28
import org.distorted.library.type.Interpolator3D;
29

  
25 30
///////////////////////////////////////////////////////////////////////////////////////////////////
26 31

  
27 32
class EffectQueueMatrix extends EffectQueue
......
276 281
      mInterP[mNumEffects] = null;
277 282
      mInterI[mNumEffects] = i;
278 283
      
279
      mUniforms[NUM_UNIFORMS*mNumEffects  ] = p.x;
280
      mUniforms[NUM_UNIFORMS*mNumEffects+1] = p.y;
281
      mUniforms[NUM_UNIFORMS*mNumEffects+2] = p.z;
284
      mUniforms[NUM_UNIFORMS*mNumEffects  ] = p.getX();
285
      mUniforms[NUM_UNIFORMS*mNumEffects+1] = p.getY();
286
      mUniforms[NUM_UNIFORMS*mNumEffects+2] = p.getZ();
282 287
            
283 288
      return addBase(eln);
284 289
      }
......
295 300
      mInterP[mNumEffects] = null;
296 301
      mInterI[mNumEffects] = i;
297 302
      
298
      mUniforms[NUM_UNIFORMS*mNumEffects  ] = p.x;
299
      mUniforms[NUM_UNIFORMS*mNumEffects+1] = p.y;
300
      mUniforms[NUM_UNIFORMS*mNumEffects+2] = p.z;
303
      mUniforms[NUM_UNIFORMS*mNumEffects  ] = p.getX();
304
      mUniforms[NUM_UNIFORMS*mNumEffects+1] = p.getY();
305
      mUniforms[NUM_UNIFORMS*mNumEffects+2] = p.getZ();
301 306
      
302 307
      mUniforms[NUM_UNIFORMS*mNumEffects+4] = aX;
303 308
      mUniforms[NUM_UNIFORMS*mNumEffects+5] = aY;  
......
337 342
      mInterP[mNumEffects] = null; 
338 343
      mInterI[mNumEffects] = null;
339 344
      
340
      mUniforms[NUM_UNIFORMS*mNumEffects  ] = p.x;
341
      mUniforms[NUM_UNIFORMS*mNumEffects+1] = p.y;
342
      mUniforms[NUM_UNIFORMS*mNumEffects+2] = p.z;
345
      mUniforms[NUM_UNIFORMS*mNumEffects  ] = p.getX();
346
      mUniforms[NUM_UNIFORMS*mNumEffects+1] = p.getY();
347
      mUniforms[NUM_UNIFORMS*mNumEffects+2] = p.getZ();
343 348
      mUniforms[NUM_UNIFORMS*mNumEffects+3] = aA;  
344 349
      mUniforms[NUM_UNIFORMS*mNumEffects+4] = aX;
345 350
      mUniforms[NUM_UNIFORMS*mNumEffects+5] = aY;  

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