Revision b24e4719
Added by Leszek Koltunski almost 7 years ago
| src/main/java/org/distorted/library/effect/VertexEffectDistort.java | ||
|---|---|---|
| 40 | 40 |
*/ |
| 41 | 41 |
public boolean compute(float[] uniforms, int index, long currentDuration, long step ) |
| 42 | 42 |
{
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| 43 |
mCenter.get(uniforms,index+5,currentDuration,step);
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mRegion.get(uniforms,index+8,currentDuration,step);
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mCenter.get(uniforms,index+CENTER_OFFSET,currentDuration,step);
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mRegion.get(uniforms,index+REGION_OFFSET,currentDuration,step);
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| 45 | 45 |
boolean ret = mVector.get(uniforms,index,currentDuration,step); |
| 46 | 46 |
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| 47 | 47 |
uniforms[index+1] =-uniforms[index+1]; |
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uniforms[index+9] =-uniforms[index+9];
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uniforms[index+REGION_OFFSET+1] =-uniforms[index+REGION_OFFSET+1]; // region's y
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| 49 | 49 |
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| 50 | 50 |
return ret; |
| 51 | 51 |
} |
Also available in: Unified diff
Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
Also corresponding changes to the applications.