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Revision c41d046c

Added by Leszek Koltunski almost 6 years ago

Make sure we don't create a feedback loop in oitRender

View differences:

src/main/java/org/distorted/library/main/DistortedFramebuffer.java
65 65
      GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_WRAP_T, GLES31.GL_REPEAT);
66 66
      GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_MIN_FILTER, GLES31.GL_NEAREST);
67 67
      GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_TEXTURE_MAG_FILTER, GLES31.GL_NEAREST);
68
      GLES31.glTexParameteri(GLES31.GL_TEXTURE_2D, GLES31.GL_DEPTH_STENCIL_TEXTURE_MODE, GLES31.GL_DEPTH_COMPONENT);
68 69

  
69 70
      if( mDepthStencil==DEPTH_NO_STENCIL )
70 71
        {

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