Revision f2367b75
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedTexture.java | ||
---|---|---|
133 | 133 |
{ |
134 | 134 |
if( mColorH[0]>0 ) |
135 | 135 |
{ |
136 |
GLES30.glActiveTexture(GLES30.GL_TEXTURE0); |
|
136 | 137 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[0]); |
137 | 138 |
return true; |
138 | 139 |
} |
Also available in: Unified diff
Upgrade from GLSL 1.00 to GLSL 3.00 ES
Introduce separate BLUR1 and BLUR2 shaders, the second one marging (writing to gl_FragDepth still does not work)