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Revision f2367b75

Added by Leszek Koltunski about 7 years ago

Upgrade from GLSL 1.00 to GLSL 3.00 ES
Introduce separate BLUR1 and BLUR2 shaders, the second one marging (writing to gl_FragDepth still does not work)

View differences:

src/main/java/org/distorted/library/program/DistortedProgram.java
105 105
      if( currChar==';') break;
106 106
      }
107 107

  
108
    if( semicolon<len && semicolon-whiteSpace>=11 )   // "attribute a;" --> 11
108
    if( semicolon<len && semicolon-whiteSpace>=4 )   // "in a;" --> 4
109 109
      {
110 110
      String subline = line.substring(whiteSpace,semicolon);
111 111
      int subLen = semicolon-whiteSpace;
112 112

  
113
      if( subline.startsWith("attribute"))
113
      if( subline.startsWith("in "))
114 114
        {
115 115
        //android.util.Log.e("program", "GOOD LINE: " +subline+" subLen="+subLen);
116 116

  
117
        for(nameBegin=subLen-1; nameBegin>8; nameBegin--)
117
        for(nameBegin=subLen-1; nameBegin>1; nameBegin--)
118 118
          {
119 119
          currChar=subline.charAt(nameBegin);
120 120

  

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